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THROWN INTO ACTION: Handyman can use Super Strength. When he has no action tokens, he can use Telekinesis as a free action, but may only place an adjacent friendly character
Super-Adaptoid CA #20
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POWER TEMPLATE: At the beginning of your turn, choose a standard attack power that an opposing character within 3 squares can use. Super-Adaptoid can use that power until your next turn.
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Game effects activated by free
actions may also be resolved during the “beginning
of your turn” or the “end of your turn.”
I feel dumb asking this, but it's a kinda necessary question for a robot theme team that I'm hoping to rock this week. Could I Use the Handyman's Thrown Into Action at the beginning of my turn then trigger Super-Adaptoid's Power Template after placing him???
Not game breaking...but makes the Super Adaptoid a little bit better
Have you ever danced with the Devil in the pale moonlight?