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The Bug.
If I have Blue Beetle as Pilot, does it take pushing damage?
Also, with "Keep it Together...", If the Hazardous Environment Dial get put to KO, can I use "Keep it Together..." to get it off the KO Click?
Quote
KEEP IT TOGETHER... :
Immediately after the resolution of a move action, you may heal one of The Bug's other dials of 1 damage.
Using the JSA Museum map for example, can The Bug go through the 2 square wide opening that is in the middle of the map? Just to go through it, not sit in the middle of the opening.
Also with the Bug, Using "Hazardous Environment Support", when I give The Bug it's move action, I can Pick someone up, right?
Quote
HAZARDOUS ENVIRONMENT SUPPORT:
Give The Bug a move action and after actions resolve, if The Bug carried at least one friendly character, The Bug can use Support as a free action, modifying the result of the attack roll by +1 for each character carried.
NML Batgirl and the Belt.
OK, So if I give Batgirl the Belt, and just use "The Bat is a Symbol"
Quote
THE BAT IS A SYMBOL:
Once per turn, Batgirl may use Force Blast or Incapacitate as a free action. When she does, target opposing characters do not take knock back damage or pushing damage from this use.
Would that mean I wouldn't have to move the Belt's dial?
(I'm just wanting to make sure I understand the wording more then anything.)
I am just asking these questions because I am planning on Using the Bug, but after play testing with a friend, we had a few questions about it, that we couldn't work out. and I would Like to have a post online that I can say "Yeah, it works this way, see, here is the HC Realms Post about it".
Thanks.
I use the Better Internet, Do you?
"KC Superman (Crisis) Picks up The Bug and squishes Blue Beetle" *SPLAT*