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SCORE: 75%. I like the large number of ATA-possible keywords, I like the transition from range to close combat powers, I especially like the extra-strength Shape Change. I was going to rate her at only 70% because she's missing the X-Men team symbol... but then I realized that Sidestep can be used when she starts the turn with two tokens. That's going to surprise a lot of people.
Quote : Originally Posted by BrunoHarm
"Man these ribs are good, Hey can I see that guys card?"
Win/Loss: 8-1 Mirage is an outstanding piece - for her cost. The combination of Willpower and Side-Step makes for a very strong offensive piece, especially with her 7 range. Out of range - slide up 1 or 2 and fire away. Next turn, fire away and then side-step out of range. The 7 range keeps the probability control at bay. 7 clicks of life is awesome as well and her assortment of keywords lets her have access to a number of theme teams and Additional Team Abilities. Thanks to Nu-Incap, she can hurt those indomitable and power cosmic figures, too. Don't be afraid to be bold with Dani, if she gets hit she will bring the pain in the form of Charge and Blades backed with Prob Control. New and weaker players will find her useful with effort - but in the hands of someone who has a deeper understanding of the game, Ms. Moonstar proves to be a fantastic secondary attacker.
Last edited by tyroclix; 04/03/2018 at 21:49..
Reason: Finally a loss - 1050 point game in 2018.
Visible Dials and Pushing Damage need to be optional. This is the way.
This is a wonderful representation of the character that has only been upstaged (six years later) by the LE from X-Men Regenesis. It is quite telling that the newer version does everything this figure does, except joining the team base, giving up only a click of life but gaining the X-Men team ability.