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DIMENSIONAL PORTAL: Give Spiral a double power action, remove all Gateway markers from the map and place 2 Gateway markers on the map. Place one in an adjacent square and the other may be placed in any square on the map. Friendly characters may treat squares with Gateway markers as adjacent to each other for movement purposes.
Jennifer Kale ASM
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DEFENDER OF THE NEXUS OF REALITIES: At the beginning of the game, place a special Nexus terrain marker on the map, at least 5 squares away from any starting area. A character occupying that square can use Probability Control, even if Jennifer Kale isn't on the map. If Jennifer Kale occupies that square, she can use it in addition to her normal Probability Control.
Aquaman SM
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UNDERGROUND GEYSER: Give Aquaman a double power action and choose any square of clear terrain within a range of 8 and line of fire. Place a special terrain marker in the chosen square and it becomes water terrain for the rest of the game. Deal a character occupying that square 3 damage, and then each character occupying an adjacent square is knocked back from the chosen square 3 squares.
Spider-Man WS
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WEB: WEB-SHOOTERS: Once at the beginning of your turn, if Spider-Man has no action tokens, as a free action he may place a Web special terrain marker in a square occupied by a target opposing character within 6 squares and line of fire.
Golden Rules RB
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3) THE RULE OF OCCUPANCY
Any game effect resulting in two or more characters occupying the same square, or characters, terrain markers, or objects occupying a square of blocking terrain, is prohibited (except for Debris markers, see Terrain, p. 12). If part of a game effect would cause this to happen, that part of the game effect is ignored. If moving or placing a character, terrain marker, or object would cause this, then the character, terrain markers, or object must instead move to or be placed in a different square. Characters using certain powers and abilities may freely travel through other characters and/or blocking terrain, but if it will end its movement in the same square as another character or blocking terrain, the moving character must end its movement before entering the occupied square.
i think that if spiral trait get re-worded in any Players Guide after she get-out the watch list, for making the Gateway markers to Gateway terrain markers, it could apply the rule of occupancy, meanwhile his trait donīt say anything about terrain
After speaking with someone with a better knowledge of the intent on the power, forget what I said in my previous post and play it as written. The markers may be placed on blocking terrain. They are not terrain markers. I'll edit my previous post to avoid confusion.
After speaking with someone with a better knowledge of the intent on the power, forget what I said in my previous post and play it as written. The markers may be placed on blocking terrain. They are not terrain markers. I'll edit my previous post to avoid confusion.