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"The rules for stairs and ladders allow movement and close combat through 2 squares of different elevations if they (a) are otherwise adjacent squares and (b) are squares that include a traiangle with the elevation level."
I would say no damage, as there's no wall, he'd just move up an elevation.
"The rules for stairs and ladders allow movement and close combat through 2 squares of different elevations if they (a) are otherwise adjacent squares and (b) are squares that include a traiangle with the elevation level."
I would say no damage, as there's no wall, he'd just move up an elevation.
What he *did not* said.
Last edited by lancelot; 10/21/2013 at 22:53..
Reason: I bet on the wrong horse.
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KNOCK BACK
When a player rolls doubles on a successful attack roll, the target is knocked back after any damage taken from the attack is applied. Knock back represents a character being thrown backward by the force of an attack. Certain game effects might knock back a character or allow a character to ignore knock back (examples– Powers: Charge; Abilities: Great Size; Other effects: Multi-base
characters). Game effects that allow a character
to be knocked back or prevent knock back are
checked before damage is dealt.
A knocked back character is moved back
one square for each 1 damage taken. Move the
character in a straight line away from the attacking
character—called the knock back path—even if
that path is on a diagonal. If multiple characters
take damage from a game effect that causes
knock back, resolve the knock back starting with
the character farthest from the attacker.
If the knock back path is not along a direct line,
then the knock back path follows the diagonal line
starting with the square that is on the opposite side
of the target from the attacker, in both the vertical
as well as horizontal direction.
Movement along a knock back path ignores
the effects of hindering terrain and objects on
movement. Game effects that activate as a result of a
character moving are not activated by a character
moving due to knock back.
Quote
KNOCK BACK DAMAGE
A character’s knock back path can’t continue
beyond a square that blocks movement, elevated
terrain of a higher elevation or the edge of the
map. If it would do so, the character’s knock back
path ends in the square before its path would
cross into any of these areas, and the character
is dealt 1 damage, as shown in Figure 10. This
damage dealt is called knock back damage. It can
be reduced as normal and is applied separately
and after damage dealt by the attacker. Knock
back into a terrain feature does not destroy it.
If the knock back path would cross a
square occupied by another character, put the
knocked back character in the last unoccupied
square adjacent to the square occupied by
the other character. Stopping in this way
does not deal damage to either character.
Quote
MOVEMENT: STAIRS AND LADDERS
If a character has no other means to enter and
leave areas of elevated terrain (such as the Leap/
Climb power or the Flight ability), it must use stairs
and ladders. A character can’t “jump off” elevated
terrain to a different elevation unless a game effect
allows it to ignore the effects of elevated terrain on
movement.
Part of a stairway or ladder is on terrain of a
lower elevation and part is on terrain of a higher
elevation. A character must pass through the
two squares of different elevation to change
the character’s elevation. On some maps, the 2
squares of different elevations have numbered
triangles where the number indicates the level of
elevation of each side of the red boundary line.
Characters occupying the two squares through
which a character can change elevations can make
close combat attacks against each other as if they
were adjacent. Stairs and ladders are clear terrain,
unless there are map boundary lines indicating
otherwise. Elevated terrain itself has no other effect on
movement.
i think that you canīt go "up" in the lader because itīs not movement itself, itīs placement, and stop your KBpath in the last gronded terrain, then you get KB damage
A character’s knock back path can’t continue beyond a square that blocks movement, elevated terrain of a higher elevation or the edge of the map. If it would do so, the character’s knock back path ends in the square before its path would cross into any of these areas, and the character is dealt 1 damage
Due to the underlined above, you would hit the wall and be dealt one damage. While stairs can be moved between to change elevations, they are still different elevations.