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Sorry, the last couple days, I was working somewhere that blocks the realms, and last night being Halloween was pretty crazy with the little ones.
JLI Turn 7A:
1) The Bug uses Running Shot from the Pilot Dial.
-Pick everyone up and move action to the same spot.
-Put everyone down in a conga line behind the Bug.
-Ranged attack against Spartan 4. (GCD using Enahancement)
-9AV vs 18DV in hindering. Need 9.
-Attack roll is.........7. Miss.
-No push due to Willpower from Pilot Dial.
Free) John Jones uses Perplex on The Bug's DV. (+1)
Clear all others.
*The Bug damage after Impervious (which will be quickly outwitted) will be case-by-case, though here are instructions for the first couple:
-First hit: If less than 5 damage will go to Beetle Dial. If 5 damage exactly, to HE Dial. If more than 5, damage will go to Beetle Dial.
-2nd hit: Damage will go to the dial that would survive the hit if possible. If neither would survive, then damage goes to dial with least life if possible.
-3rd hit: Damage goes to whichever dial is still left standing if possible.
Jbship's JLI
1) VH The Bug (Piloted) 149 pts (12/12) [S-X, 21-23] @@
Hazardous Event Dial: (6/6), Beetle Dial: (5/5)
2) R John Jones 90pts (6/6) [S20]
3) R Blue Beetle (D10) 55pts (5/5) [U20]
w/Recharge 5pts, Lucky Break 5pts
4) R Mera (JL52) 51pts (3/6) [V20]
5) R Booster Gold (HT) 28pts (7/7) [PILOT]
6) V Gotham City Detective 27pts (5/5) [T20]
Total: 400
HO: I17,
LO: K18, N9
BFC: Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Just for my own knowledge, if a piloted dial has 1 click left and I deal you 3 damage to The Bug, does the remaining two damage go to your health, or does that 1 click take away all damage dealt?
Jbship's JLI
1) VH The Bug (Piloted) 149 pts (12/12) [S-X, 21-23] @@
Hazardous Event Dial: (6/6), Beetle Dial: (5/5)
2) R John Jones 90pts (6/6) [S20]
3) R Blue Beetle (D10) 55pts (5/5) [U20]
w/Recharge 5pts, Lucky Break 5pts
4) R Mera (JL52) 51pts (3/6) [V20]
5) R Booster Gold (HT) 28pts (7/7) [PILOT]
6) V Gotham City Detective 27pts (5/5) [T20]
Total: 400
HO: I17,
LO: K18, N9
BFC: Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.