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Hi 2 questions are bothering me that while I'm fairly certain i know the right answer id like to double check just in case.
Question 1: When a flying character is dealt knock back and the squares would send him towards the edge of a higher elevation would he be knocked up to the higher elevation or stay on the same and hit the wall (with knock back damage dealt appropriately )
-- My thoughts are that that stay on the same elevation.
Question 2 : Blocking terrain on a lower elevation still block line of fire when looking down even in a outdoor map? I am aware that in the outdoor map they could still leap/fly over it while they couldn't on a indoor map. Just checking for Line of fire purposes.
Hi 2 questions are bothering me that while I'm fairly certain i know the right answer id like to double check just in case.
Question 1: When a flying character is dealt knock back and the squares would send him towards the edge of a higher elevation would he be knocked up to the higher elevation or stay on the same and hit the wall (with knock back damage dealt appropriately )
-- My thoughts are that that stay on the same elevation.
He hits the wall and stays. The only bonus flyers get regarding knockback is that they do not take damage when they are knocked off a higher elevation onto a lower elevation.
Quote : Originally Posted by Incarnate
Question 2 : Blocking terrain on a lower elevation still block line of fire when looking down even in a outdoor map? I am aware that in the outdoor map they could still leap/fly over it while they couldn't on a indoor map. Just checking for Line of fire purposes.
-- I would say it does block line of fire.
Assuming the line of fire is drawn to/from the same elevation level as the blocking terrain, yes, the line of fire would be blocked. If the blocking terrain is on a lower elevation than both the attacker and the target it will have no effect however.
this is the better way to use LoF. it is a bit long, but in the second link you find your answer. if you can be a little more explicit with your second anwer i can resolve you better
So say that Figure A is on elevation 2 and figure B is on elevation 1.
Figure A is on the edge and would have line of fire to Figure B if it wasnt for the blocking outdoor terrain that is between them on elevation 1.
So am i right in assuming that this is the case were the line of fire is blocked?
So say that Figure A is on elevation 2 and figure B is on elevation 1.
Figure A is on the edge and would have line of fire to Figure B if it wasnt for the blocking outdoor terrain that is between them on elevation 1.
So am i right in assuming that this is the case were the line of fire is blocked?
So say that Figure A is on elevation 2 and figure B is on elevation 1.
Figure A is on the edge and would have line of fire to Figure B if it wasnt for the blocking outdoor terrain that is between them on elevation 1.
So am i right in assuming that this is the case were the line of fire is blocked?
You assume correctly. One caveat is if character B can use Giant Size, then A would be able to draw line of fire to a higher elevation level instead.
Another multilevel line of fire question I just thought I'd in regards to character sizes. What if character B was a tiny size character and instead of blocking terrain it was a normal size character? Tiny size rules are difficult because the difference between giant and norm isn't always reflected in the difference between norm and tiny.
Any help you guys can give me here would be awesome
Another multilevel line of fire question I just thought I'd in regards to character sizes. What if character B was a tiny size character and instead of blocking terrain it was a normal size character? Tiny size rules are difficult because the difference between giant and norm isn't always reflected in the difference between norm and tiny.
Any help you guys can give me here would be awesome
A= Standard
B= Tiny
C= Standard
2 2 1 1 1 1 1
2 A 1 C 1 B 1
2 2 1 1 1 1 1
Line of Fire from A to B is clear.
The rulebook tells us:
Quote
A line of fire between characters on different elevations is blocked by:
• Blocking terrain on the same elevation as the character on the lower elevation.
• Elevated terrain of any level higher than the level occupied by the character on the lower elevation, except the square occupied by the character on the higher elevation.
• or characters.
So the characters on the ground being standard or tiny doesn't matter; a character on the rim of elevated can see them all.
Let me know if my diagram isn't what you were talking about.
Quote : Originally Posted by normalview
For home games, you can scream "PUMPKIN BOMB!!!" and flip the table if you wish.
Thanks is what I thought. In my head the diagram was accurate except that character B was one square to the left but that wouldn't make a difference in the ruling result