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SABOTEUR: At the begining of the game choose a standard power color once for all friendly characters with this power. When an opposing character within 5 squares is given an action to activate a power of that color, that character rolls a d6. On a result less than S deal that character 1 unavoidable damage.
Question, where is this ability looking for said "color"? Because, let's say you choose Dark Green. If a figure uses traited charge within 5 squares, do they still take one unavoidable because charge is a dark green colored power?
I'll take this opportunity to suggest that GD change things possibly not being what they otherwise are (Defense powers, powers of a certain color) because they're granted in a nonstandard way. It doesn't really make sense that Impervious isn't a Defense power simply because it's granted, say, by a special power in the Attack slot instead. To me, it's beyond counterintuitive venturing into the nonsensical.
Well at their core, powers like Charge, Enhancement, E-Shield, etc... Are dark green as defined by the PAC. So I would imagine it would trigger even if gained by a trait, etc.