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use him at 125 points and add on 45 point perplexer or tk'er and u got beatstick city with awesome support and u dont have to worry about thier tentpole till the end which you should be fully healed by then.
use him at 125 points and add on 45 point perplexer or tk'er and u got beatstick city with awesome support and u dont have to worry about thier tentpole till the end which you should be fully healed by then.
Please elaborate. Idk about everybody else, but I have no idea what you're talking about.
Angrir's Hammer and the BotS. If that doesn't make him nearly impossible to deal with I don't know what does. Un-outwit-able toughness for protection from poison and low damage flunkies. Un-outwit-able charge makes it very difficult to ping him and play "keep away" by outwitting his move and attack. Steal energy on his attacks, including those pesky hammer drop quakes. With the right positioning on those quakes Bizzaro could potentially heal for several "Orrazib's" since the steal energy would trigger from each character dealt damage. The +2 attack from the hammer also means that even on his weakest click he's swinging with at least a 10. Yes that hammer can make anyone great, but Bizzaro here takes it to a whole new level. Is it possible to build a team to counter him? I think so, but how does that team stand up against other competitive builds not featuring Bizarro?
He starts at 0 with no tokens. So you can play him with 1 token for 25 points, 3 tokens for 75, 12 tokens for 300, 6 tokens for 150, etc. Did you really think he would have one click of health for 325 points?
Far from it actually. In a game where team bases can deal 17 damage in ONE TURN with 6 attacks wielding a 13 av....it would only take two turns to take out Bizzaro as they would be dealing 6 tokens a turn for a total of 12 damage. Look up the definition of broken....