You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
2 Questions that came up at our RoC over the weekend:
1. With the wording change to multiattack can it be used to activate the same effect twice?
My response was no, due to the the fact that free actions can't activate the same action in 1 turn but it was ruled that it could be used to activate the same effect.
2. Were there any changes to "can use" and "possess" in the PG? I combed through it and didn't find anything but it came up in discussion.
2 Questions that came up at our RoC over the weekend:
1. With the wording change to multiattack can it be used to activate the same effect twice?
My response was no, due to the the fact that free actions can't activate the same action in 1 turn but it was ruled that it could be used to activate the same effect.
2. Were there any changes to "can use" and "possess" in the PG? I combed through it and didn't find anything but it came up in discussion.
Any game effect that grants the character a free action can not use that free action to initiate the action that granted the free action in the first place, unless it specifies otherwise. (For example, the power action of Multiattack can’t be used to give the character a power action for another Multiattack).
Nothing changed in regards to "can use" and "possess".
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
USE AND POSSESS
A character possesses a power or ability if that power is printed on their dial in the form of a white or colored square, or if an icon granting that ability is printed on their base. A character may also possess a power or ability if a special power or trait ability states that they “have” or “possess” that power or ability.
A character uses a power if a special power or an ability states that they “can use” or “uses” that power.
A power or combat ability that is possessed by a character can be countered. A power or ability that is only used by a character can’t be countered, though often the power or ability granting use of that power can be countered instead.
Certain game effects can counter powers or abilities. When a power or ability is countered, the targeted character is treated as if the power no longer appeared in the stat slot or the ability was no longer available through whatever means the character was able to use the ability.
So even if some phrasing changed, it still works the same.