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PULSE WAVE Give this character a ranged combat action even if it is adjacent to an opposing character; the area of effect for this attack is half the character’s range. Draw lines of fire to all other characters within the area of effect, including at least one opposing character; these lines of fire ignore all game effects except for walls, blocking and elevated terrain. Game effects possessed or used by characters with a line of fire drawn to them are ignored until the action has been resolved. If a line of fire is drawn to more than 1 character, this character’s damage value becomes 1 and is locked. Each character hit is dealt damage.
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Any character on a themed team can use Probability
Control. This use of Probability Control does not count
towards any other game effects that reference the use
of Probability Control (such as meeting prerequisites for
feats). If the shared keyword is a generic keyword, the
team can use this once per game for each 300 points
(or fraction thereof) of the game’s build total. If the shared
keyword is a named keyword, the team can use this two
times per game for each 300 points (or fraction thereof).
The character using Probability Control in this way:
• Must possess the keyword that establishes the
theme of the force.
• Must not have already been given a non-free action
this turn.
• Must not be able to use Probability Control through
another game effect.
• Must not have used Probability Control in this way
earlier in the turn.
• Must be given an action token (this does not affect
your Action Total for the turn).
Can a character within the vicinity of a pulse wave use a Theme Team Prob?
No, it is an effect that they can use and therefore ignored.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.