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Miracle will use his trait if needed, rather than theme PCs
Excalibur (home)
1) Captain Britain (3/8) E18
+2 SA +1 KO
2) Phoenix (2/8) E16
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) F19 (speed SP OWd)
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) G17 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J16 @ (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Capt flies to I17 and attacks Mister Miracle
Shape Change: 1
11 (Plex, Homefield) vs 17
Attack Roll is...11+2+2=15 Miss
2) Phoenix Flies to I16
Cypher clears
Excalibur (home)
1) Captain Britain (3/8) E18
+2 SA +1 KO
2) Phoenix (2/8) E16
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) F19 (speed SP OWd)
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) G17 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J16 @ (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Miracle will not use theme PC. He will trait-dodge any hit that is avoidable that beats his other defenses
Excalibur (home)
1) Captain Britain (3/8) E18 @
+2 SA +1 KO
2) Phoenix (2/8) E16 @ (Psi Purge OWd)
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) F19
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) G17 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J16 (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Excalibur (home)
1) Captain Britain (4/8) E18 @@
+2 SA +1 KO
2) Phoenix (3/8) E16 @@ (Psi Purge OWd)
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) J17 @
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) I19 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J16 @ (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Got lucky on that SC vs. the Precision Strike, that's for sure. Not gonna win this one, but let's see if I can hold out a bit longer!
9A)
Free) Miracle OW Nightcrawler's Precision Strike
Miracle clears.
He will trait-dodge any attack that gets past his Super Senses
Excalibur (home)
1) Captain Britain (4/8) E18 @@
+2 SA +1 KO
2) Phoenix (3/8) E16 @@ (Psi Purge OWd)
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) J17 @
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) I19 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J16 (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Yeah I cussed pretty loudly at that Shape Change Roll. ugh, Mister Miracle is such a hard figure to take down.
9B)
Free) Capt's Leadership:6 Token off of Nightcrawler
Free) Cypher perplexs up Nightcralwer's attack
1) Nightcrawler attacks Miracle
Shape Change:3
11 (Plex) vs 17
Attack Roll is...11+1+3=15 Miss.
Capt, Phoenix and Cypher clear.
Excalibur (home)
1) Captain Britain (4/8) E18
+2 SA +1 KO
2) Phoenix (3/8) E16
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) J17 @ (PS outwited)
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) I19
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J16 (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Miracle will trait dodge anything that gets past his Super Senses
Excalibur (home)
1) Captain Britain (4/8) E18
+2 SA +1 KO
2) Phoenix (3/8) E16
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) J17 @ (Speed SP outwited)
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) I19
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (1/7) J20 @ (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Capt Charges to J19 and Attacks Miracle
Mister Miracle Shape Change: 2
10 (Homefield) vs 17
Attack Roll is...10+4+5=19 Hit!
Miracle Super Senses:1
Trait Dodge + Pushing Damage
2) Phoneix flies to I20
3) Cypher Breaks away: 1 He stays.
Free) Cypher Perplex up his own defense.
Night Crawler Clears
Excalibur (home)
1) Captain Britain (4/8) J19 @
+2 SA +1 KO
2) Phoenix (3/8) I20 @
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) J17
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) I19 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (2/7) J20 @@ (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
He will not theme PC.
He will trait dodge any dodge-able SA he can
If he gains PC, he will PC the first SA he can see
Excalibur (home)
1) Captain Britain (4/8) J19 @
+2 SA +1 KO
2) Phoenix (3/8) I20 @
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) J17
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) I19 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (2/7) J20 (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Excalibur (home)
1) Captain Britain (4/8) J19
+2 SA +1 KO
2) Phoenix (4/8) I20 @@
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) I19 @
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) G18 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (2/7) J20 (stealth)
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Excalibur (home)
1) Captain Britain (4/8) J19
+2 SA +1 KO
2) Phoenix (4/8) I20 @@
+ Not So Special
+2 SA +1 KO
3) Nightcrawler (2/6) I19 @
+2 SA +1 KO
4) Arwen KOKOKO
+1 KO
5) Cypher (2/4) G18 @
+1 AST
6) Mr. Underhill KOKOKO
+1 AST +1 DFD
HO:
LO:J9
vs
DarkCorsair's JLI
1) The Bug (Autopilot) 99pts (13/12) [KO]
2) Guy Gardner (AN039) 110pts (8/7) KO
3) Mr. Miracle (SLOSH) 127pts (2/7) F18 @
4) Maxwell Lord 99pts (7/6) KO
5) Ice* (AN007) 47pts (6/5) KO
*w/Construct 14pts
LO Stepladder L9
LO Aerial Baffler H7
HO Dynamostat I14
Total: 496pts
Theme PCs: 3/4
Bug: 1SA, 1 KO, 1 AST
Guy: 1 SA, 1 KO, 1 AST
Max: 1 SA
Ice: 1 DFD
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Sorry Man, This weekend was crazy for me and I didn't get a chance to finish this up.
Stats this game
Captain Britain
+2 SA +1 KO
Phoenix
+2 SA +1 KO
Nightcrawler
+2 SA +1 KO
Arwen
+1 KO
Cypher
+1 AST
Mr. Underhill
+1 AST +1 DFD
Win
+5 RP
Postgame Stats
V Colossus 200
SA[3] KO[2] AST[0] DFD[0]
E Nightcrawler 93 (fully upgraded)
SA[2] KO[1] AST[0] DFD[0]
E Cypher 38
SA[0] KO[0] AST[9] DFD[0]
R Lockheed 16
SA[3] KO[1] AST[0] DFD[0]
R Kuurth 199 pts
SA[0] KO[0] AST[0] DFD[0]
R Wolfsbane 63 pts
SA[3] KO[0] AST[0] DFD[0]
R Captain Britain 110 pts
SA[7] KO[3] AST[0] DFD[0]
E Phoenix (Rachel Grey)* 154 pts
SA[8] KO[1] AST[2] DFD[2]
* Camouflage, Dissent
E Longshot 75 pts
SA[3] KO[4] AST[7] DFD[2]
R Shadowcat 30 pts
SA[0] KO[0] AST[0] DFD[0]
R Pete Wisdom 33 pts
SA[3 KO[2] AST[1] DFD[0]
P Hannibal King 107 pts
SA[7] KO[1] AST[0] DFD[0]
R Mr. Underhill
SA[0] KO[0] AST[1] DFD[1]
E Arwen (LOTR)
SA[0] KO[1] AST[0] DFD[0]
R Iron Engine 110 Pts
SA[0] KO[0] AST[0] DFD[0]