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While working on a team I had this interesting interaction run threw my head and figured that I would ask the to see if what I came up with is correct.
A figure with the Capture Ability has a resource assigned to them when they successfully capture an opposing figure. If the assigned resource triggers on KO'ing a figure would the resulting release cause it to trigger.
Quote : Originally Posted by CAPTURE
Releasing captives. When it occupies its starting area, this character can be given a power action to release one of its captives into an adjacent unoccupied square also in the starting area. A released captive is immediately defeated, and this character’s player receives additional victory points for the released captive equal to 50 points or the released captive’s point value, whichever is less.
Quote : Originally Posted by Book of the Skull
Turning the Dial - When an opposing character takes damage from a friendly character equipped with a Hammer, roll a d6 and turn the Book of the Skull dial that many times to the right. If the opposing character was KO'd by that damage, turn the Book of the Skull dial 3 additional clicks. When the dial is clicked past its red line, click it one more time.
Quote : Originally Posted by Phoenix Force
Turning the Dial - When a character assigned a Phoenix Force Fragment is KO'd, attach their Fragment to the resource and immediately click the dial 5 times to the left, moving the dial to the same red click number in the next group. When a character assigned a Phoenix Force Fragment KO's an opposing character or hits with an attack roll that is doubles, after actions resolve, click the dial once, though the Phoenix Force may never be clicked beyond any group's click #5.
From what I'm reading on each of the resources you have to physically KO them. Even with Capure "auto defeating" them it does not "auto KO" them. My gut is telling me that Capture would not cause any dial turning. But there is the off chance that I'm wrong on this so I figured that I would throw this out to the rest of the HCREALMS crew to debate and find an answer to this unique question.
chrisdosmil: hpred is right. No "orange" is going to come into a thread when a correct answer has been given. Trade List
Turning the Dial - When an opposing character takes damage from a friendly character equipped with a Hammer, roll a d6 and turn the Book of the Skull dial that many times to the right. If the opposing character was KO'd by that damage, turn the Book of the Skull dial 3 additional clicks. When the dial is clicked past its red line, click it one more time.
You're not dealing them damage, so this doesn't apply.
Quote
Turning the Dial - When a character assigned a Phoenix Force Fragment is KO'd, attach their Fragment to the resource and immediately click the dial 5 times to the left, moving the dial to the same red click number in the next group. When a character assigned a Phoenix Force Fragment KO's an opposing character or hits with an attack roll that is doubles, after actions resolve, click the dial once, though the Phoenix Force may never be clicked beyond any group's click #5.
The character is being ko'd, so I think this WOULD apply.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.