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You're right. I forgot you were still using the old way.
We said at the beginning of the season we were going to move to my way. This hasn't thrown me until this turn. So just put GA back on the board and we'll continue.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
2) Aquaman attack on Dr. Mid-Nite.
-10AV vs 15DV. Need 5.
-Attack roll is........6. (3,3) Hit with knockback.
-Damage is 3 to Dr. Mid-Nite. (4/5) KB to L14.
-1 SA Aquaman. 1 AST Red Tornado.
3) Batman ranged attack against The Flash.
-10AV vs 17DV(16+1Hind). Need 7.
-Attack roll is..........11. Hit.
-Damage is 2 to The Flash. (6/6)
-1 SA Batman.
-No push due to Willpower.
4) Green Arrow Incapacitate on Wildcat.
-8AV vs 16DV(JSA via Stargirl). Need 8.
-Attack roll is..........7. Miss.
Free) Batman will Outwit Hypersonic Speed on The Flash.
Free) John Jones will use Outwit on Stargirl's Running Shot.
EoT) Token onto Contingency Plan.
Clear Clark, John Jones and Green Lantern.
*Theme PC on a critical hit only. Lowest point character that has LoF to the attacker will take the token if possible.
Recap:
Justice League of America
1) R John Jones (D10) 90 (5/6) [P14] {2 BP tokens}
2) R Green Lantern (JL52) 72 (6/6) [R15]
3) E Batman (IO) 47 (6/6) [T12] @@
4) LE Diana Prince (BB) 43 (0/5) KOKO
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (0/5) KOKO
7) R Aquaman (HT) 27 (6/6) [P10] @
w/Contingency Plan 12 (2 tokens)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 1/4 (Justice League of America)
Stats:
John Jones: 2 SA 2 AST
Green Lantern: 2 AST
Batman: 1 SA 1 AST
Diana Price: 2 SA 1 KO
Red Tornado: 1 AST
Green Arrow: 1 SA 1 AST
Aquaman: 2 SA
Clark Kent: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) Q13 (ESD) {Running Shot Outwitted}
2) U The Flash (dc10) 86 pts (6/6) Q14 {HSS Outwitted}
3) R Wildcat* 54 pts (4/7) P12@@
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (4/5) L14@
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (0/7) KOKO
Total - 400 pts
JSA TTPC=4/4
Stargirl SA [1]
Wildcat SA [1] KO [1]
Magog SA [1] KO [1]
Objects:
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Flash v. John Jones, 8 to 17. 6 + 6; GL TTPC= 1 + 4 for the miss. 1 DFD GL.
2) Stargirl v. Green Arrow, 11 to 13. 2 + 1 for the hit and KO. 1 SA and 1 KO Star.
Recap:
Justice League of America
1) R John Jones (D10) 90 (5/6) [P14] {2 BP tokens}
2) R Green Lantern (JL52) 72 (6/6) [R15] @
3) E Batman (IO) 47 (6/6) [T12] @@
4) LE Diana Prince (BB) 43 (0/5) KOKO
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (0/5) KOKO
7) R Aquaman (HT) 27 (6/6) [P10] @
w/Contingency Plan 12 (2 tokens)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 1/4 (Justice League of America)
Stats:
John Jones: 2 SA 2 AST
Green Lantern: 2 AST
Batman: 1 SA 1 AST
Diana Price: 2 SA 1 KO
Red Tornado: 1 AST
Green Arrow: 1 SA 1 AST
Aquaman: 2 SA
Clark Kent: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) Q13 (ESD)@ {Running Shot Outwitted}
2) U The Flash (dc10) 86 pts (6/6) Q14 {HSS Outwitted}
3) R Wildcat* 54 pts (4/7) P12@@
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (4/5) L14@
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (0/7) KOKO
Total - 400 pts
JSA TTPC=4/4
Stargirl SA [2] KO [1]
Wildcat SA [1] KO [1]
Magog SA [1] KO [1]
Objects:
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Goodness, Theme PC is saving my bacon this game. Half my team would be injured next game!
Justice League of America Turn 7A:
Free) Leadership Roll is............2. Fail
1) Clark Kent activates his SP and chooses Stargirl.
2) Green Lantern ranged attack against Stargirl.
-Take 1 token off CP to his AV. (+1)
-11AV(10+1CP) vs 16DV(No bonuses due to Clark) Need 5.
-Attack roll is.........7. Hit.
-Damage is 3 to Stargirl. (4/5)
-1 SA Green Lantern. 1 AST Clark for the needed help. (Would have needed a 9)
-No push due to Indomitable.
3) John Jones attack on Stargirl, taking a token off CP. (+1)
-11AV vs 16DV. need 5.
-Attack roll is.......CRITICAL MISS!!!! (That makes last turn's save even bigger!)
-Click to John. (4/6)
Free) Batman will Outwit CCE on Stargirl.
Free) John Jones will Outwit Hypersonic Speed on The Flash.
EoT) Token onto Contingency Plan.
Clear Aquaman, Red Tornado and Batman.
Recap:
Justice League of America
1) R John Jones (D10) 90 (4/6) [P14] @ {2 BP tokens} (Injury next game)
2) R Green Lantern (JL52) 72 (6/6) [R15] @@
3) E Batman (IO) 47 (6/6) [T12]
4) LE Diana Prince (BB) 43 (0/5) KOKO
5) R Red Tornado 42 (6/6) [P11]
6) R Green Arrow (CJ) 29 (0/5) KOKO
7) R Aquaman (HT) 27 (6/6) [P10]
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11] @
Total 385
Theme Team PC: 0/4 (Justice League of America)
Stats:
John Jones: 2 SA 2 AST
Green Lantern: 1 SA 2 AST 1 DFD
Batman: 1 SA 1 AST
Diana Price: 2 SA 1 KO
Red Tornado: 1 AST
Green Arrow: 1 SA 1 AST
Aquaman: 2 SA
Clark Kent: 1 SA 1 KO 1 AST
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (4/5) Q13 (ESD)@ {CCE Outwitted}
2) U The Flash (dc10) 86 pts (6/6) Q14 {HSS Outwitted}
3) R Wildcat* 54 pts (4/7) P12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (4/5) L14@
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (0/7) KOKO
Total - 400 pts
JSA TTPC=4/4
Stargirl SA [2] KO [1]
Wildcat SA [1] KO [1]
Magog SA [1] KO [1]
Objects:
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
JLoA Stats BEFORE Game 1:
Martian Manhunter 90 (D10 R): 35XP
Green Lantern (Hal) 72 (JL52 R): 60XP
Batman 47 (IO E): 10XP
Wonder Woman 72 (CJ R): 65XP
Red Tornado 42 (CD R): 35XP
Green Arrow 29 (CJ R): 15XP
Aquaman 27 (HT R): 20XP
Clark Kent 23 (BB LE): 40XP
STATS THIS GAME
John Jones: 2 SA 2 AST = 20XP
Green Lantern: 1 SA 2 AST 1 DFD = 20XP
Batman: 1 SA 1 AST = 10XP
Diana Price: 2 SA 1 KO = 20XP
Red Tornado: 1 AST = 5XP
Green Arrow: 1 SA 1 AST = 10XP
Aquaman: 2 SA =10XP
Clark Kent: 1 SA 1 KO 1 AST = 20XP
All game points and theme bonus points will be converted to XP, which will give each character 5 more XP.
UPGRADES
1. Green Lantern (Hal) 72 (JL52) uses 65 XP to upgrade to Green Lantern (Hal) 137 (AN200)
2. Wonder Woman 71 (CJ R) uses 85XP to upgrade to Wonder Woman 156 (SM U)
3. Martian Manhunter 90 (D10 R) uses 50XP to gain the "Justice League (Silver Age)" ATA.
FINAL STATS AFTER GAME 1
Martian Manhunter 90 (D10 R): 10XP
Green Lantern (Hal) 137 (AN200): 20XP
Batman 47 (IO E): 25XP
Wonder Woman 156 (SM U): 5XP
Red Tornado 42 (CD R): 45XP
Green Arrow 29 (CJ R): 30XP
Aquaman 27 (HT R): 35XP
Clark Kent 23 (BB LE): 65XP
Team Feat: Contingency Plan 12pts
ATA: Justice League (Silver Age) 4pts
UPGRADES
1. Green Lantern (Hal) 72 (JL52) uses 65 XP to upgrade to Green Lantern (Hal) 137 (AN200)
2. Wonder Woman 71 (CJ R) uses 85XP to upgrade to Wonder Woman 156 (SM U)
3. Martian Manhunter 90 (D10 R) uses 50XP to gain the "Justice League (Silver Age)" ATA.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
The Flash (Jay Garrick) 86 pts (T) 4 xp
Magog (Reid) 85 pts (T)
Stargirl 75 pts (T) 8 xp
Hawkman 95 pts (T) 58 xp
Wildcat 54 pts (T) 8 xp
Mr. Terrific (Sloan) 59 pts 8 xp
Dr. Mid-Nite 24 pts (T) 14 xp
Team Feat: Not So Special 3 pts
22 Recruitment XP
Stats this game
Stargirl SA [2] KO [1] = 20 XP
Wildcat SA [1] KO [1] = 15 xp
Magog SA [1] KO [1] = 15 xp
20 XP + 20 XP theme
Post Game Stats
The Flash (Jay Garrick) 86 pts (T) 8 xp
Magog (Reid) 85 pts (T) 18 xp
Stargirl 75 pts (T) 24 xp
Hawkman 95 pts (T) 61 xp
Wildcat 54 pts (T) 27 xp
Mr. Terrific (Sloan) 59 pts 8 xp
Dr. Mid-Nite 24 pts (T) 18 xp
Team Feat: Not So Special 3 pts
42 Recruitment XP
Hawkman cashes in 50 XP to upgrade to V Hawkman (or) 135 pts.
Post Upgrade Stats
The Flash (Jay Garrick) 86 pts (T) 8 xp
Magog (Reid) 85 pts (T) 18 xp
Stargirl 75 pts (T) 24 xp
Hawkman 135 pts (T) 11 xp Injured Game 2
Wildcat 54 pts (T) 27 xp
Mr. Terrific (Sloan) 59 pts 8 xp
Dr. Mid-Nite 24 pts (T) 18 xp
Team Feat: Not So Special 3 pts
42 Recruitment XP
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes