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The mid dial super strength has another possible use. She can take objects on the field away from enemy super strength characters. She's never going to be a major damage threat, but another tool to reduce enemy damage? Sweet.
It did, however, bring to my attention that- unlike the main set Rescue- this Rescue has no range. So that's a consideration in favor of the other piece.
The other version is more pro-active in what she brings to the team's offense. She has range because she brings dual-target 6 range Incapacitate, which is huge, especially considering her high attack values. As we know, Incapping a double-tokened character will make it take damage. The ability to do that to two characters per turn should not be under-estimated. On the same clicks she also can carry, t/k, and perplex, all of which make her a fantastic piece.