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It say's you roll your super sense's when you are hit by an attack, and Mind control state's that it is an attack ( an attack that deal's no damage, but still an attack)
please stop using apostrophes for plurals, thank you
This is very simple - Super Senses allows you to evade an attack after the attack has theoretically hit
The statement for damage is in there to allow for not having to allocate damage to an evading character if you are targeting multiple characters
It say's you roll your super sense's when you are hit by an attack, and Mind control state's that it is an attack ( an attack that deal's no damage, but still an attack)
ok granted this is an old thread but for the purposes of keeping things up to date..i'd like to point out tht mind control now says its a range or close combat action that deals no damage.. in contrast to incapacitate tht states an attack that deals no damage....if i were an official judge based on the current wording i'd say neither shape change or super senses would activate..at least not as far as the 2014 rules are concerned....
ok granted this is an old thread but for the purposes of keeping things up to date..i'd like to point out tht mind control now says its a range or close combat action that deals no damage.. in contrast to incapacitate tht states an attack that deals no damage....if i were an official judge based on the current wording i'd say neither shape change or super senses would activate..at least not as far as the 2014 rules are concerned....
Close Combat Actions and Ranged Combat Actions always result in an attack.
2014 Rule Book, page 10
Quote
COMBAT ACTIONS:
CLOSE COMBAT ACTIONS AND RANGED COMBAT ACTIONS
There are two types of combat actions: close combat actions and ranged combat actions. Each of these action types can be used to activate a game effect that requires the corresponding action, but most of the time they will be used to activate an attack. A close combat action can be given to a character to activate a close combat attack that targets an adjacent opposing character. A ranged combat action can be given to a character to activate a ranged combat attack that targets one or more non-adjacent opposing characters that are within range and line of fire.
The character given the action and making the attack is called the attacker. The character against which the attack is made is called the target. Every attack must have at least one target. A character can’t target itself or a friendly character unless specifically allowed to or it uses a game effect that targets “all characters” or “friendly characters.”
I know it says "most of the time", but I can't think of any instance of a Close or Ranged Combat Action not resulting in an attack. So, to sum up, Mind Control is still an attack and nothing has changed. Super Senses and Shape Change would still activate against Mind Control.