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Awhile back I posted my idea for a Doomsday dial that could theoretically actually KO a Superman dial. With how much time has passed since that dial, I thought I'd update it for more modern play, and beef it up a bit.
Unstoppable Rampage: Movement: Ignores Hindering, Elevated, Blocking Terrain and destroys Blocking Terrain as he moves through it.
It's Like Doomsday Is Here!: Doomsday may use Super Strength. Doomsday's powers and abilities cannot be countered. When Doomsday takes damage from a ranged combat attack, after the damage is reduced, ignore all but 1 damage.
Monstrous Brawler: Doomsday may use Plasticity. When Doomsday would be dealt penetrating damage by an adjacent opposing character, he may use Invincible instead of his printed defense power.
The March To Metropolis: Doomsday can use Charge and Flurry. Doomsday may Charge up to his full movement, but he may not use Flurry if he moves higher than half his printed speed value when using Charge.
Path Of Destruction (Charge)
The Final Clash (Flurry)
Leaving Rubble In His Wake (Quake)
Nothing Seems To Hurt It! (Impervious)
Enduring Superman's Best Blows (Invulnerability)
I like the dial. But at 300 I think it is way too hard to kill him even as a counter superman dial. I would say keep the ranged defense where he ignores all but one. But for the close combat defense maybe give him a trait similar to darkseid that allows him to reduce penetrating damage.