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Hey there, we had this situation today and want to ask your opinion.
Thorpool performs pulse wave with a range value of 6, so his area of effect is 3 squares, he is on elevated terrain and all other characters are grounded.
Question 1: Fantomex and Weasel are affected by pulse wave? just Fantomex or none of them?
Question 2: if they were all on the same elevation how the pulse wave is solved?
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Pulse Wave
HeroClix Power Give this character a ranged combat action even if it is adjacent to an opposing character; the area of effect for this attack is half the character’s range value. Draw lines of fire to all other characters within the area of effect, including at least one opposing character; these lines of fire ignore all game effects except for walls, blocking and elevated terrain.
Game effects possessed or used by characters with a line of fire drawn to them are ignored until the action has been resolved. If a line of fire is drawn to more than 1 character, this character’s damage value becomes 1 and is locked. Each character hit is dealt damage.
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Rulebook page 18:
AREA OF EFFECT
Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire.
Thanks
huge quake on Chile...9 clicks of damage...and this is it...this is the countdown to extinction!!
To answer question 2 first, it doesn't matter as pictured. Were the square Thorpool is in elevated or grounded LoF works the same.
[EDIT: ERROR PRESENT. SEE BELOW. THIS WOULD HOLD WERE AN OBJECT NOT PRESENT AS DEPICTED] Now, as to question 1, Thorpool draws LoF to both Weasel and Fantomex.The direct diagonal between Fantomex and Thorpool crosses Weasel's square (you can see this because they're one over and three away from each other). The reason Thorpool can draw LoF to either is because he's on the rim of elevated terrain. We he even one square back (assuming there were enough elevated terrain to allow that) he wouldn't draw LoF to any of them. It wouldn't even matter if he had Great Size. I ran into this at my last War of Light when my opponent tried to draw LoF down wit the GL Battery.
Weasel would not be in the AoE. Walls block Line of Fire for Pulse Wave.
Fantomex would be targeted just fine, regardless of elevation.
It hadn't occurred to me before about the fact that LoF is crossing a diagonal between blocking (the wall segment) and hindering (the object). Per the rulebook, that would indeed make the LoF blocked. I'm glad you caught that.
Quote : Originally Posted by 2014 Rulebook, page 12
When a line of fire or path of movement crosses several different types of terrain, it is the most restrictive type of line of fire or path of movement in any square it crosses. For example, a line of fire crossing both hindering and blocking terrain is a blocked line of fire.
No, it's not crossing a diagonal between blocking and hindering that blocks it. The LoF from Thorpool to Weasel goes right through the wall, therefore it is blocked.
The LoF to Fantomex crosses perfectly through the intersection of the squares you are talking about.
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It hadn't occurred to me before about the fact that LoF is crossing a diagonal between blocking (the wall segment) and hindering (the object). Per the rulebook, that would indeed make the LoF blocked. I'm glad you caught that.
The line of fire to Fantomex is not going through hindering or blocking terrain though, it is going through the intersection of hindering and blocking which is a different matter.
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Whenever a character’s line of fire crosses exactly through an intersection point, treat the point as the less restrictive of the two squares that touch that point but are not otherwise in the line of fire.
So the least restrictive is going to be hindering so pulse wave ignores that. The other lines of fire are all going through blocking so Fantomex is the only person in the area of effect.
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[SIGPIC][/SIGPIC]
I just want to point out something. In the OP you said that Thorpool is on Elevated terrain and the targets are grounded. Please note, that calling them grounded is incorrect. Having a grounded figure is a complete different game term than saying the target is on elevation level 1.
Actually, he was using it correctly. RB, page 14:
ELEVATED TERRAIN
Elevated terrain represents terrain at different levels above the battlefield. Elevated terrain can contain other kinds of terrain like hindering or blocking which would have the properties of both elevated terrain and the other terrain. Elevated terrain itself can’t be destroyed. Characters, objects, and terrain features on elevated terrain are considered elevated and their level of elevation is the level of the elevated terrain they occupy. Characters, objects, and terrain that are not elevated are grounded or at elevation level 1. Characters at different elevation levels are not considered adjacent for any game effect. A character at a lower elevation is adjacent to elevated terrain when the only reason the square in question is not adjacent is because it is a higher elevation.
Used to be, grounded meant "not soaring". But that was when soaring was a still a part of the game.
At the time, people used to use grounded incorrectly all the time to mean " character". That was incorrect because a character was just as grounded as a character if it was not using the soaring mode.
When soaring was done away with, the term grounded did disappear for a little while (I can't recall exactly how long), but it eventually resurfaced in its current form, having to do with elevations.
ELEVATED TERRAIN
Elevated terrain represents terrain at different levels above the battlefield. Elevated terrain can contain other kinds of terrain like hindering or blocking which would have the properties of both elevated terrain and the other terrain. Elevated terrain itself can’t be destroyed. Characters, objects, and terrain features on elevated terrain are considered elevated and their level of elevation is the level of the elevated terrain they occupy. Characters, objects, and terrain that are not elevated are grounded or at elevation level 1. Characters at different elevation levels are not considered adjacent for any game effect. A character at a lower elevation is adjacent to elevated terrain when the only reason the square in question is not adjacent is because it is a higher elevation.
Used to be, grounded meant "not soaring". But that was when soaring was a still a part of the game.
At the time, people used to use grounded incorrectly all the time to mean " character". That was incorrect because a character was just as grounded as a character if it was not using the soaring mode.
When soaring was done away with, the term grounded did disappear for a little while (I can't recall exactly how long), but it eventually resurfaced in its current form, having to do with elevations.
Why, oh why would they do that? I've always remembered you and others pounding that distinction into my head (the boot aspect).... I swear sometimes they do things just to confuse me (not that it is that hard, but still).
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Why, oh why would they do that? I've always remembered you and others pounding that distinction into my head (the boot aspect).... I swear sometimes they do things just to confuse me (not that it is that hard, but still).
Eh, I wasn't the biggest fan of it when the term was reused, either.
At the same time, soaring was definitely dead and gone. Grounded, as the opposite of soaring, was thus also dead and gone. In the grand scheme of things, there was little harm in recycling the term... especially since some people already kind of thought it meant that anyway