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@OathSworn: Use Black Talon to MC her when she has no action tokens. She'll be able to teleport back and forth twice that turn (once for free, once non-free).
@OathSworn: Use Black Talon to MC her when she has no action tokens. She'll be able to teleport back and forth twice that turn (once for free, once non-free).
The rest can be discussed in the Forums. :)
So you're mind controlling Blink with Black Talon, issuing Blink a power action ( as a free action) to teleport her in and make a close combat attack.
You'd have to leave her there, then activate blink and give her a close combat action to flurry. This would not be an activation of her trait and thus, not allow you to teleport out.
Just toss a sniper rifle on her - range problems gone. Heck, have Black Hand possess her too - now she can use psych blast w/10 range and be super comic accurate!
So you're mind controlling Blink with Black Talon, issuing Blink a power action ( as a free action) to teleport her in and make a close combat attack.
You'd have to leave her there, then activate blink and give her a close combat action to flurry. This would not be an activation of her trait and thus, not allow you to teleport out.
His idea is a psuedo flurry, you port in, attack, port out, port in, attack, port out.
@Oathsworn: Have Blink move out (P/T for free via MC) to drop off her passengers and attack. Leave her where she is to Flurry as a non-free action. Situational, but if the target can't HSS, PW or will have a hard time hitting Blink or breaking away, your taxied characters are in position to attack on the next turn. It's a "Blink Tank."
@Oathsworn: Have Blink move out (P/T for free via MC) to drop off her passengers and attack. Leave her where she is to Flurry as a non-free action. Situational, but if the target can't HSS, PW or will have a hard time hitting Blink or breaking away, your taxied characters are in position to attack on the next turn. It's a "Blink Tank."
I don't believe she can P/T and attack in the same turn my friend.
Edit:
Nevermind I follow your thinking now. Free action (due to Black Talon's use of mind control) to P/T and drop off the team. Non free action with Blink to use flurry then pass the turn. Black Talon is lagging behind now and the team is sitting in their face.
The issue I have with this is you are rolling a 10 attack with Black Talon on Blink's 17/19 defense depending on where Black Talon is making the mind control attack from due to Blink's combat reflexes. It's not a may and I don't believe it checks whether you are friendly or enemy when triggering the defense modification.
Love the character, the dial, stats and traits..hate the sculpt. Not the dynamics of it but the size of blink and mine looks like she's had half her face crushed.
I love nearly everything about this dial. Dynamic pose (albeit despite an oddly proportioned sculpt), great balance of offensive and defensive options to elevate her beyond being just another taxi, good synergy with the other Exiles... NEARLY everything.
So why doesn't she have the Future keyword when literally the ONLY other character with Age of Apocalypse has it?
WIN/LOSS: 0-2 Blink has some neat powers. She relies heavily on dice rolls and goes down quick without them. Very unforgiving design. The requirement she not have an action token to "blink" hurts her value as she can't be as aggressive as you may want. Wish she had a range option and then X-Men TA...
Visible Dials and Pushing Damage need to be optional. This is the way.
This would be an excellent dial for a legacy card. Traited X-Men T.A. as Tyroclix suggested would be excellent. Also giving her at least 3 to 6 range would be great too like what was given to destiny via her legacy card.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark