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Wheely Nelson vs. MrBoyk: 600 pts. One of Everything
Wheely Nelson vs. MrBoyk: 600 pts. One of Everything
We each built a team that has one:
-Tiny size
-Regular base
-Peanut base
-Duo attack
-Vehicle
-Pog
MrBoyk's team: A Bug, a Raccoon, an Elephant and a Bat
gotgm005 E Rocket Raccoon
Team: No Affiliation
Range: 7
Points: 90
Keywords: Animal, Guardians of the Galaxy, Soldier
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(Special) Tactical Genius: Rocket Raccoon can use Perplex, but only to modify attack and defense values. When he uses Perplex, he can target both a friendly and an opposing character and modify the same combat value for each.
(Attack) Crowd Control: Rocket Raccoon can use Energy Explosion and Precision Strike.
(Defense) Evasive: When Rocket Raccoon is targeted with an attack, roll a d6 and subtract 3 (minimum 1). Increase his defense value by the result.
wol045 Brother Warth
Team: No Affiliation
Range: 5
Points: 100
Keywords: Blue Lantern Corps
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(Attack) Hope: In the Face of Evil: Brother Warth can use Perplex but only to increase combat values. When he does, the targeted character modifies its defense value by +1 against close combat attacks.
(Damage) Noble Assistance: Brother Warth can use Close Combat Expert and Empower. Adjacent friendly characters modify their attack values by +1.
bm100 U Nightwing and Batgirl
Team: Batman Ally
Range: 6
Points: 176
Keywords: Batman Family, Gotham City
(Special) Double Trouble: When Nightwing and Batgirl use the Duo Attack ability, modify their attack value by +1; also modify their damage value by +1 if they're marked with an action token.
(Speed) Complementary Combat Skills: When Nightwing and Batgirl use the Duo Attack ability, they can use Flurry as a free action instead of each attack.
(Attack) Stick to the Shadows, Batgirl!: When Nightwing and Batgirl end their non-free action at a different elevation from where they started the turn, after the action resolves they can immediately use Smoke Cloud as a free action.
(Defense) Watching Your Backside: Nightwing and Batgirl can use Combat Reflexes and Super Senses.
gx201 R Pestilence
Team: No Affiliation
Range: 4
Points: 99
Keywords: Horsemen of Apocalypse, Morlocks
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(Special) The First Horsemen: Pestilence: Modify Pestilence's damage value by +1 for each opposing character who took damage from Poison this turn.
(Attack) Plague: Pestilence can use Poison, and deals penetrating damage while using it.
(Damage) Infect: At the end of your turn, each character that took damage from Poison that turn deals 1 damage to each character adjacent to them and not friendly to you.
bmV007a U The Bug (Autopilot)
Team: No Affiliation
Range: 6
Points: 99
Keywords: Justice League, Justice League International, Vehicle
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(Pilot) Passengers: 6
(Damage) Skywire: When The Bug uses the Carry ability friendly characters occupying or adjacent to squares moved through by the Bug can also be carried, even if not adjacent to it at the beginning of its move.
fiB002 U Skadi's Warbot
Team: No Affiliation
Range: 7
Points: 30
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(Special) Blitzkrieg: Other characters with the word "Warbot" in their name modify their speed and attack values by +1.
wol099 U Despotellis
Team: No Affiliation
Range: 0
Points: 30
Keywords: Sinestro Corps
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(Special) Virus: Despotellis does not require opponents to break away. Despotellis does not block line of fire and cannot have its combat values increased.
(Speed) The Sickness is Already Inside You: When an adjacent opposing character is moved or placed, you may place Despotellis adjacent to that character after the actions resolve. When an adjacent opposing character is KO'd, you may place Despotellis adjacent to another opposing character after actions resolve.
(Attack) Pandemic of Fear: Despotellis can use Poison. When he does, he may use it normally, or instead deal each adjacent opposing character penetrating damage equal to the number of action tokens on that character. This power cannot be countered.
sogV001a E Batcycle (Autopilot)
Team: Batman Ally
Range: 6
Points: 25
Keywords: Batman Family, Vehicle
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(Pilot) Passengers: 2
(Attack) Trailing Darkness: Batcycle can use Smoke Cloud as a free action immediately after the resolution of an action in which it moved, but the first hindering terrain marker must be placed in a square moved through by Batcycle this turn.
dp019a V Deadpool
Team: No Affiliation
Range: 8
Points: 135
Keywords: Agency X, Assassin, Deadpool Corps, Heroes for Hire, Six Pack, Thunderbolts, Weapon X, X-Force
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(Special-circle) Merc with a Mouth: Give Deadpool a free action and attach a Word Balloon to him, replacing any currently attached. Deadpool can use the associated effects.
(Special) I've Been Kicked Off Better Teams Than This, But You Seem to Be Recruiting!: During your first turn, you may choose to have Deadpool loose all keywords. If you do, he may choose a copyable team ability an opposing character possesses, and he may use it this game.
(Defense) Ridiculous Regeneration: Whenever Deadpool would be dealt damage from an attack; roll a d6 instead. On a result of 1, he takes that damage plus 1. On a result of a 2-3 he takes the normal amount of damage. On a result of 4-5 he takes 1 damage. On a result of a 6, he heals 1 damage. This power can't be countered or ignored.
(Black-circle) AvX #T001 Avengers or AvX #T002 X-Men: When this team character is attached, opposing characters can't use the Avengers or X-Men team abilities.
dp057 V Tiamat
Team: Power Cosmic
Range: 4
Points: 255
Keywords: Armor, Assassin, Cosmic, Monster, Warrior
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(Special) Champion and Steed: Once per turn, when an opposing character has taken damage from his attack, give Tiamat any action as a free action. When you do, after action resolve, remove an action token from Tiamat.
asm044 U Colleen Wing and Misty Knight
Team: No Affiliation
Range: 0
Points: 140
Keywords: Detective, The Hand, Heroes for Hire, Martial Artist, Police
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(Special) Daughters of the Dragon: When you build your force, choose a 70 or 140 point cost. In addition, each time you reveal your force, choose the green (Colleen Wing) or yellow (Misty Knight) starting line. If you chose 70 point cost, this character has the "single fist symbol" and is KO'd when the first red line is crossed. If you chose 140 point cost, this character is KO'd when the third red line is crossed.
(Attack) Stark's Freeze Ray: Colleen Wing and Misty Knight has a range value of 5 and can use Incapacitate and the Police team ability.
(Damage) Heroes for Hire: Colleen Wing and Misty Knight can use Leadership. Give Colleen Wing and Misty Knight a power action and remove an action token from an adjacent friendly character with the Heroes for Hire keyword.
fiH001 Warbot (Flamethrower)
Team: No Affiliation
Range: 5
Points: 15
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(Max_stack) : 7
(Attack) Horde: Field of Fire: Warbot (Flamethrower) can use Energy Explosion. When it does, it has one additional target for every set of 3 in the stack.
How's that for a mishmash team?
Last edited by Wheely Nelson; 08/06/2014 at 09:33..
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