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The first version looks like this:
R Professer X
R Jean Gray
E Cheetah(DC)
E Firelord
E Easy Company Medic(DC)
V Paramedic
V Black Panther
V Abomination
This gives a total of 399 points.
I use Jean Gray to move my Black Panther in close to the main member of the oppoents army and then use Panther's Outwit to get rid of any pesky Defense Powers. Cheetah rushes in and uses her B/C/F ability to attack as does Panther. Then if nessicary I can blast away from a distance with Firelord. That still leaves medics to heal, Professor X for Leadership and Mind Control, and Abomination to do any further melee combat.
The other team is exactly the same without the Paramedic and a V Mr Fantastic in it's place. He's there to hold key figs in place using his Plasticity while Abomination goes for the kill. It's the best I could do with the figs I have...I haven't really had much money to go out and buy any of the new expansions. So just let me know what you guys think I guess.
pretty sound ideas, but my concern is the lack of charge on your brick, Abomination. if i'm spending 100 pts. on an attacker, i like to be able to move & attack on their 1st turn. Abomination is nice, but he's no She-Hulk. what if you did this:
V She-Hulk - 120
V Sabretooth - 69
E Firelord - 81
E Black Panther - 36
R Mandroid Armor - 28
R Destiny - 20
R Mystique - 34
V Paramedic - 12
-----------------------
Total - 400
She-Hulk is a much better brick than Abomination thanks to her Charge/SS combo. i also prefer V Sabretooth to E Cheetah because of his regeneration - doesn't need a medic to keep himself in the game. i also prefer the E Panther over the vet because his Stealth makes him a much more difficult target. the Mandroid starts out TK-ing your weapons into battle & then adds damage to Firelord's RCE thanks to the SHIELD ability, Destiny gives you Probability Control to help out on BCF rolls, and Mystique adds Perplex to the mix, making She-Hulk's hits SO much harder.