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So I was thinking, what happens to an entity that is on a werewolf or Jack Russel?
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FULL MOON: At the beginning of your turn, roll a d6 once for all friendly characters with Full Moon trait. On a result of 1-3, Werewolf By Night can use Shape Change. On a result of 4-6, click Werewolf By Night to either click #9 or click #11 and click him to click #3 at the end of the turn or before he takes any damage, whichever comes first.
werewolf
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FULL MOON: At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of 1-3, Werewolf can use Shape Change. On a result of 4-6, click Werewolf to click #11 and click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.
Since most Entities are K.O.'d on click #10. What happens when either fig is clicked to click 11 via the full moon power? Would the entity be immediately K.O.'d? Or would it survive since both werewolves are clicked back to (#2 or #3) at the end of their turn?
POSSESSED: Click the Possessor's dial to the same click number as this character and change it during the game in the same way that this character's dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor's dial and 1 combat value on one Possessor's dial higher than this character's printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.
Based on the bolded, it is a bad idea to put an entity on a werewolf
If the entity is not KOd on a werewolf angry turn, then, at the end of the turn, they are once again back on the same click as their little furry buddy!
In general, yes. If you're talking about Ion or Parallax though go right ahead. Both are 11 clix deep.
True but i don't think either of those entities on clix 11 are anything to write home about. Especially since they are only on those clix until the end of the turn.
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True but i don't think either of those entities on clix 11 are anything to write home about. Especially since they are only on those clix until the end of the turn.
both are a good options since the werewolf can choose exploit or werewolf by night can get 3 damage to use with flurry.
The butcher is better for it has flurry, blades or exploit.
True but i don't think either of those entities on clix 11 are anything to write home about. Especially since they are only on those clix until the end of the turn.
Actually, I look at the Entities as more of a defensive boost than an offensive one. Ion, Parallax, and Butcher may only provide minor upgrades during the transformation but at that point your stats are pretty maxed out anyways. The real benefit is after you've reverted and are vulnerable. At that point all three give the werewolves a better than average chance of surviving to the next turn where normally they'd get one-shot'd.