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1) Black Hand picks up Abin and flies to C17, dropping Abin off at B17.
2) Dolphin attacks Kingpin with Blades/Claws/Fangs, 9 on 15...3+5 for an 8. Dolphin rolls for BCF...2. Abin will use Prob Control, so Dolphin rolls again (don't fail me now, darlin')...2. Kingpin takes 1 after Toughness, and Dolphin takes 1 for pushing. Dolphin gets 1 SA.
3) Hand Ninja flies to A19. (I think Kingpin can attack the ninja, and vice versa.)
Hell's Kitchen (home)
1) V Kingpin 78 (6) A-20 @@
w/ Contingency Plan 12 [-]
2) R Mercy 50 (3) @
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 (2) A-21 @@
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(45xp) Fisk: 2 SA 2 KO 3 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(5xp) Whizzer: 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (2) C17 @ - 1 SA, 1 KO
2) U Batman 90 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (4) B17 - 2 SA, 1 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 C20 @@
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) KOKOKO
7) Black Lantern Reanimate (Hand Ninja) 2 32 A19 @
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
1) Abin tries to shoot Kingpin, 9 on 16...1+2 for a 3. He'll prob that, attacking again...2+1 for a 3. Lovely.
2) Black Hand tries his luck at shooting Kingpin. 9 on 16...4+2 for a 6. Black Hand takes 1 for pushing.
3) The Ninja pushes to attack Kingpin with Steal Energy, 8 on 14...6+2 for an 8. Kingpin takes 1, and the Ninja takes 1 for pushing. He heals 1, so he stays on the same click. The Ninja gets 1 SA.
Dolphin clears.
Hell's Kitchen (home)
1) V Kingpin 78 (7) A-20
w/ Contingency Plan 12 [-]
2) R Mercy 50 (3)
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 (2) A-21
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(45xp) Fisk: 2 SA 2 KO 3 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(5xp) Whizzer: 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (3) C17 @@ - 1 SA, 1 KO
2) U Batman 89 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (4) B17 @ - 2 SA, 1 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 C20
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) 32 KOKOKO
7) Black Lantern Reanimate (Hand Ninja) (2) 32 A19 @@ - 1 SA
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
2) Whizzer will Flurry on Dolphin: AV 9 (SinSyn) on DV 16, needs 7s: 1st attack is a 7, 2nd is 4. 1 click to Dolphin.
1 SA Whizzer, 1 AST KP.
3) KP will CCE on Dolphin. AV 9+1 CCE on DV 15, needs 5 for 2 damage and the KO. Rolls: 8 for the hit and KO!
1 SA 1 KO to Kingpin.
Hell's Kitchen (home)
1) V Kingpin 78 (7) A-20 @
w/ Contingency Plan 12 [-]
2) R Mercy 50 (3) @
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 (2) A-21 @
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(65xp) Fisk: 3 SA 3 KO 4 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(10xp) Whizzer: 1 SA 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (3) C17 @@ - 1 SA, 1 KO
2) U Batman 89 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (4) B17 @ - 2 SA, 1 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 KOKOKO
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) 32 KOKOKO
7) Black Lantern Reanimate (Hand Ninja) (2) 32 A19 @@ - 1 SA
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
My guys clear. Abin will prob a successful attack from Whizzer.
Hell's Kitchen (home)
1) V Kingpin 78 (7) A-20 @
w/ Contingency Plan 12 [-]
2) R Mercy 50 (3) @
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 (2) A-21 @
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(65xp) Fisk: 3 SA 3 KO 4 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(10xp) Whizzer: 1 SA 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (3) C17 - 1 SA, 1 KO
2) U Batman 89 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (4) B17 - 2 SA, 1 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 KOKOKO
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) 32 KOKOKO
7) Black Lantern Reanimate (Hand Ninja) (2) 32 A19 - 1 SA
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
Abin can't see Whizzer, so I'll assume you mean Kingpin or Mercy.
1) Mercy will attempt to TK Abin Sur. AV 9 on DV 16, needs a 7. Rolls: 10. I'm going to assume Abin PCs here, cause he sure as heck isn't going to be able to see anything else where I send him to. Reroll is 6. Mercy PCs: 11. Abin is sent to H-24.
Push to Mercy.
2) Kingpin will go for broke, CCE on the Reanimate. AV 9 on DV 16, needs a 7 for 3 damage and the KO. Rolls: 8! Hits for 3 damage and the KO!
1 SA 1 KO to Kingpin, and he pushes to death for the effort! KO credited to the reanimates!
Whizzer clears.
Hell's Kitchen (home)
1) V Kingpin 78 KOKOKO
w/ Contingency Plan 12 [-]
2) R Mercy 50 (2) @@
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 (2) A-21
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(80xp) Fisk: 4 SA 4 KO 4 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(10xp) Whizzer: 1 SA 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (3) C17 - 1 SA, 1 KO
2) U Batman 89 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (4) H-24- 2 SA, 1 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 KOKOKO
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) 32 KOKOKO
7) Black Lantern Reanimate (Hand Ninja) (2) 32 KOKOKO 1 SA
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
It looks like you TK'd Black Hand instead of Abin.
14B
1) Abin moves to J23.
2) Black Hand takes a wild shot at Mercy, 8 on 17...1+4 for a 5. Abin probs that, so Black Hand tries again, 8 on 17...2+4 for a 6.
Hell's Kitchen (home)
1) V Kingpin 78 KOKOKO
w/ Contingency Plan 12 [-]
2) R Mercy 50 (2) @@
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 (2) A-21
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(80xp) Fisk: 4 SA 4 KO 4 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(10xp) Whizzer: 1 SA 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (3) H-24 @ - 1 SA, 1 KO
2) U Batman 89 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (4) J23 @ - 2 SA, 1 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 KOKOKO
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) 32 KOKOKO
7) Black Lantern Reanimate (Hand Ninja) (2) 32 KOKOKO 1 SA
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
1) Black Hand attacks Whizzer with Steal Energy, 8 on 15...3+6 for a 9. Whizzer takes 2, and Black Hand takes 1 for pushing. Black Hand heals for 1, so he stays on the same click. He gets 1 SA.
2) Abin attacks Whizzer, 9 on 16...3+4 for a 7. Whizzer takes 2 for the KO, and Abin takes 1 for pushing. Abin gets 1 SA and 1 KO.
Hell's Kitchen (home)
1) V Kingpin 78 KOKOKO
w/ Contingency Plan 12 [-]
2) R Mercy 50 (2) @@
3) U Bookworm 45 KOKOKO
4) AE Johann Schmidt 40 KOKOKO
5) R Whizzer 36 KOKOKO
6) R Bullseye 26 KOKOKO
7) R Hand Ninja 11 KOKOKO
Total: 298
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(80xp) Fisk: 4 SA 4 KO 4 AST
(10xp) Mercy: 1 SA 1 AST
(5xp) Schmidt: 1 SA
(10xp) Whizzer: 1 SA 1 AST
(15xp) Worm: 1 SA 1 KO
vs.
Black Lantern Corps
1) E Black Hand 48 (3) H-24 @ - 2 SA, 1 KO
2) U Batman 89 (10) KOKOKO - 1 AST, 2 SA, 2 KO
3) Abin Sur (Black Lantern) 109 (5) J23 @@ - 3 SA, 2 KO
w/Swingline 10
4) Black Lantern Reanimate (Dolphin) (2) 32 KOKOKO - 1 KO
5) Black Lantern Reanimate (Bullseye) (12) 32 KOKOKO - 1 SA
6) Black Lantern Reanimate (Johann Schmidt) 32 KOKOKO
7) Black Lantern Reanimate (Hand Ninja) (2) 32 KOKOKO 1 SA
SO) Black Lantern K14
Total: 294 pts.
BFC: COSMIC RADIATION INTERFERENCE Hindering terrain markers and blocking terrain markers can’t be placed. (Debris terrain markers and special markers are unaffected.)
(19XP) V HoT Kingpin 78
(45xp) R IC Bullseye 26
(30xp) E DP Elektra 75
(0xp) R DP Mercy 50
(70xp) R SIN Whizzer 36
(11xp) R AV Johann Schmidt 40
(8xp) U B60 Bookworm 45
(1xp) R IC Vulture 15
(19xp) R XP Hand Ninjas 14 (x2)
ATAs: Thunderbolts 8pts
Team Feats: Contingency Plan 12pts
W-L: 1-0
VP: 13
Stats:
(10xp) Bullseye: 1 SA 1 AST
(5xp) Ninja: 1 AST
(80xp) Fisk: 4 SA 4 KO 4 AST
(15xp) Mercy: 2 SA 1 AST
(5xp) Schmidt: 1 SA
(10xp) Whizzer: 1 SA 1 AST
(15xp) Worm: 1 SA 1 KO
20 xp donated as stats, 3 for everyone except one (Kingpin)
TheVagrantKing: Hell's Kitchen - After
(101XP) V HoT Kingpin 78
(58xp) R IC Bullseye 26
(30xp) E DP Elektra 75
(18xp) R DP Mercy 50
(83xp) R SIN Whizzer 36
(19xp) R AV Johann Schmidt 40
(26xp) U B60 Bookworm 45
(1xp) R IC Vulture 15
(22xp) R XP Hand Ninjas 14 (x2)
ATAs: Thunderbolts 8pts
Team Feats: Contingency Plan 12pts
W-L: 1-1
VP: 230
TheVagrantKing: Hell's Kitchen - Upgrades
1) Kingpin will upgrade to his Deadpool Vet using 50xp (118pts)
2) Bullseye will upgrade as far as he can with 50xp, which is his Sinister Vet (65)
3) Whizzer will upgrade ALLLLL the way to the 110pt Speed Demon with 74xp.
TheVagrantKing: Hell's Kitchen - Final
(51XP) V DP Kingpin 118
(8xp) V SIN Bullseye 65
(30xp) E DP Elektra 75
(18xp) R DP Mercy 50
(9xp) V DP Speed Demon 110
(19xp) R AV Johann Schmidt 40
(26xp) U B60 Bookworm 45
(1xp) R IC Vulture 15
(22xp) R XP Hand Ninjas 14 (x2)
ATAs: Thunderbolts 8pts
Team Feats: Contingency Plan 12pts
W-L: 1-1
VP: 230
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis