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BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
1. Hal attacks Raven with EE.
9 v 15
Roll=4,3
Hits Raven for 3 damage; Robin takes 2 from EE and is KO'd. (Please disregard the roll for Constantine--I thought Robin had healed to his 2nd click mistakenly.)
Hal gets 1 SA and 1 KO
No push damage because of
2. Mera uses her Trait to attack Raven
8 v 14
Roll=2,4
Hits for 2 damage
Raven is KO'd
Mera gets 1 SA and 1 KO
**********
Justice League (home)
1. E Green Lantern (TT) 110 pts (2/5) F6 @@
2. E Aquaman (TT) 80 pts (KO!)
3. U John Constantine (JL52) (Click 3) 59 pts g4
4. R Mera (JL52) 51 pts (Click 5) B-10 (injured next game) @
Objects: Kinetic Accelerator, HO, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Hal: 3 SA, 2 KO, 1 AST = 40 XP
Aquaman: 2 SA, 1 KO = 20 XP
Constantine: 2 SA, 1 AST, 1 DFD = 20 XP
Mera: 3 SA, 2 KO, 1 AST = 40 XP
BFC: Malfunction Before the beginning of the first turn, starting with the player* who played this battlefield condition, each player can remove one object from the game.
* Home team is the "player."
Justice League Stats before Game 5
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 27 XP
U John Constantine 59, 15 XP
R Mera (JL52) 51, 25 XP
V Wonder Woman (aa023), 248 pts, 13 XP
E Aquaman (tt015e), 80 pts, 22 XP
E Green Arrow (Connor), 70 pts, 0 XP
R The Ray (TT), 74 pts, 0 XP
Justice League Game Stats
Hal: 3 SA, 2 KO, 1 AST = 40 XP
Aquaman: 2 SA, 1 KO = 20 XP
Constantine: 2 SA, 1 AST, 1 DFD = 20 XP
Mera: 3 SA, 2 KO, 1 AST = 40 XP
I will bank all of my XP (30) as RP.
Justice League Cumulative Stats after Game 5 (changes in red)
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 67 XP
U John Constantine 59, 35 XP
R Mera (JL52) 51, 65 XP
V Wonder Woman (aa023), 248 pts, 13 XP
E Aquaman (tt015e), 80 pts, 42 XP
E Green Arrow (Connor), 70 pts, 0 XP
R The Ray (TT), 74 pts, 0 XP
Upgrades
1. Hal will spend 50 XP to get an opened hydrant SO.
Justice League Cumulative Stats after Game 5 and upgrades (changes in red)
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 17 XP
U John Constantine 59, 35 XP
R Mera (JL52) 51, 65 XP
V Wonder Woman (aa023), 248 pts, 13 XP
E Aquaman (tt015e), 80 pts, 42 XP
E Green Arrow (Connor), 70 pts, 0 XP
R The Ray (TT), 74 pts, 0 XP
Team Feat: Contingency Plan
Special Objects: Kinetic Accelerator, Opened Hydrant
RP before Game 5: 15
RP after Game 4: 45
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America