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Range restictions should hardly effect her since she is carrying the team around anyway.
Every time I have used her she is right behind my team, ready to bail us out in a moments notice. Well within six.
I've been calling her Metron-Lite.
TEAL? Teal is for people who have not yet mastered sarcasm to the point it is always evident, even in text form
Reply to Batarang96: I don't think the rules changes will affect this figure that much, as the changes will apply to opponents figures as well. She really shines as a taxi/support piece. Most likely she will be directly behind 3 or 4 of your other pieces, while they do the attacking, benefiting from her pc, ow, and barrier. If they get injured just pull them back to safety all together and use the free support. Absolutely a game controlling piece!
Played her close to Throg and wow, what a combo! She compensates for all of that little frog's weaknesses. Slow movement? Check. Ability to escape and heal if knocked off his third uber-click? Check. Probs and Outwit to further protect the Battletoad and make sure his attacks stick? Check. Defeated GG Wolverine, Groot and Horseman Of Apocalypse Hulk, and was the last man (amphibian?) standing in a 400 point 4-way game thanks to Void. Best 142 points I've ever spent!
Those 2 clicks of Regen basically makes up for it if you're unlucky enough to be getting that unavoidable damage due to bad rolls. However, am wondering how often you get a successful healing with her 8 Attack. What's usually your success rate?
Those regen clicks are yet another thing that make her great. If she gets hit, or takes too many unlucky 1 rolls (which have happened to me), she probably regens right back up, and that regen is supported by her own prob control, as is her Support roll, which (with that prob control) I seem to hit about 50% of the time. Or if you want extra help in both her chances to hit Support and in Support in general, then carry around either Dr. Thomas Wayne or a Hired Henchman, both of which are about 40 points, and both of which have 14 Defend, and Support. If you carry Wayne then she also gains Willpower!
frankly, i'm still waiting on the errata that says she was supposed to be 100 pts (it'd certainly explain the wildcats team totals). she's WAY too good for 70. love her to bits