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Free) Superboy Leadership roll is......5. Success!
Free) Diana uses Perplex on John Jones' AV. (+1)
1) Green Lantern TK's Superboy to K17.
Free) Batman uses Outwit on Shocker's ES/D.
Free) Superboy starts copying the PA TA.
2) John Jones ranged attack on Shocker.
-Superboy using PA TA and Enhancement.
-12 AV vs. 16DV. Need 4.
-Attack roll.... 11. Hit.
-Damage is 4 to Shocker which is good enough for the KO!
-1 SA 1 KO John jones, 1 AST supes foR enhancement.
Free) John Jones uses Perplex on Superboy's AV.
3) Superboy attack on Man-Thing with the UHO.
-11 AV vs. 16DV. Need 5.
-Attack roll is.....9. Hit.
-Damage is 5 after Toughness. (6/6)
-Mystics click to Supes. (Click 2)
-1 SA for Superboy.
4) Diana uses Flurge on ManThing.
-1st attack
-10AV vs. 14DV. Need 4.
-Attack roll is...... 4. (2,2) hit with knockback.
-Damage is enough for the KO.
-Mystics and push clicks. (Click 3)
-1 SA 1 KO Diana.
5) Batman uses Incapacitate on Juggernaut.
-12AV vs. 16DV. Need 4.
-Attack roll is......7. Hit.
-Token onto Juggernaut causes a push. (2/7)
-1 SA Batman, 1 AST Suses for leadership allowing the attack to happen.
*No theme pc except on critical hits.
This is being posted from my phone so I will update the recap in next post. (Also there will be no Map Link)
1) R Superboy (SLoSH) 100 (Click 2) [E13] @
w/Contingency Plan 12 (2 tokens)
2) R John Jones (DC10) 90* (Click 1) [K18] @ w/HO
3) R Green Lantern (JL52) 72* (Click 1) [E14] @
4) V Batman (DC10) 64* (Click 1) [L17] @
5) U Diana Prince 47 (Click 3) [K16]@@
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3) [Declared on Slate]
Total 400
Theme PC: (2/4)
Stats:
Superboy: 2 SA 2 AST
John Jones: 1 SA 1 KO
Green Lantern: 1 SA 1 AST 1 KO
Batman: 1 SA
Diana Prince: 1 SA 1 KO 1 AST
Objects:
HO: John Jones
LO: N10
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) R Superboy (SLoSH) 100 (Click 2) [E13] @
w/Contingency Plan 12 (2 tokens)
2) R John Jones (DC10) 90* (Click 1) [K18] @ w/HO
3) R Green Lantern (JL52) 72* (Click 1) [E14] @
4) V Batman (DC10) 64* (Click 1) [L17] @
5) U Diana Prince 47 (Click 3) [K16]@@
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3) [Declared on Slate]
Total 400
Theme PC: (2/4)
Stats:
Superboy: 2 SA 2 AST
John Jones: 1 SA 1 KO
Green Lantern: 1 SA 1 AST 1 KO
Batman: 1 SA
Diana Prince: 1 SA 1 KO 1 AST
Objects:
HO: John Jones
LO: N10
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) John Jones picks up Batman and flies one space over to L18.
-No push due to Willpower via Superboy's trait.
Free) Batman uses Outwit on Juggernaut's Toughness.
Free) John Jones uses Perplex on Superboy's speed. (+1)
2) Green Lantern TK's Superboy to H14.
3) Superboy uses Hypersonic Speed, taking 2 tokens off Contingency Plan to his AV. (+2)
-Fly 3 squares to I11, picking up the UHO, then moving 7 around the blocking then down to N16, making an attack from there on Juggernaut with the Ultra Heavy Object.
-13AV(11+2CP) vs 16DV. Need 3.
Map Link to show positioning for the attack. (Batman used Outwit before Supes got there)
1) John Jones picks up Batman and flies one space over to L18.
-No push due to Willpower via Superboy's trait.
Free) Batman uses Outwit on Juggernaut's Toughness.
Free) John Jones uses Perplex on Superboy's speed. (+1)
2) Green Lantern TK's Superboy to H14.
3) Superboy uses Hypersonic Speed, taking 2 tokens off Contingency Plan to his AV. (+2)
-Fly 3 squares to I11, picking up the UHO, then moving 7 around the blocking then down to N16, making an attack from there on Juggernaut with the Ultra Heavy Object.
-13AV(11+2CP) vs 16DV. Need 3.
-Attack roll is..............8. (2,6) Hit.
-Damage would be 6 to Juggernaut which would be good enough for the KO!
-1 SA 1 KO Superboy, 1 AST to Bats, GL, and John Jones as all were needed to make that attack happen.
-No push due to Indomitable.
1) R Superboy (SLoSH) 100 (Click 2) [N16] @@
w/Contingency Plan 12 (1 tokens)
2) R John Jones (DC10) 90* (Click 1) [L18] @@ w/HO
3) R Green Lantern (JL52) 72* (Click 1) [E14] @@
4) V Batman (DC10) 64* (Click 1) [M18]
5) U Diana Prince 47 (Click 3) [K16]
w/ Maneuver 8th
*ATA: Justice League (Silver Age) 4 (x3) [Declared on Slate]
Total 400
Theme PC: (2/4)
Stats:
Superboy: 3 SA 1 KO 2 AST
John Jones: 1 SA 1 KO 1 AST
Green Lantern: 1 SA 2 AST 1 KO
Batman: 1 SA 1 AST
Diana Prince: 1 SA 1 KO 1 AST
Objects:
HO: John Jones
LO: N10
Inferno:
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
As with the first round, I will take all the Bonus RP/XP as RP at this point.
Stats This Game:
Superboy: 3 SA 1 KO 2 AST = 35XP
John Jones: 1 SA 1 KO 1 AST = 20XP
Green Lantern: 1 SA 2 AST 1 KO = 25XP
Batman: 1 SA 1 AST = 10XP
Diana Prince: 1 SA 1 KO 1 AST = 20XP
FINAL STATS:
Justice League of America
Hal Jordan 178 (UN LE)^ : 46XP
Wonder Woman 156 (SM U)*: 47XP
Superman 150 (SMFF R):81XP
Martian Manhunter 140 (WK R)**: 51XP
Aquaman 106 (HT R): 14XP
Batman 102 (IO E): 55XP
Green Arrow 80 (DC75 V): 1XP
Red Tornado 67 (CD V): 10XP