You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
gotg019b Dr. Minerva
Team: No Affiliation
Range: 4
Points: 125
Keywords: Kree, Scientist, Soldier, Starforce
9
11
17
3
9
11
17
3
9
10
16
2
8
9
16
2
8
9
15
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Ideal Genetic Mate: When Dr. Minerva is adjacent to a friendly character named Captain Atlas or Captain Marvel, modify all of their combat values by +1.
(Special) Experiment On You to Improve Our Species: Once per game before an adjacent opposing character with one or two action tokens takes damage from Dr. Minerva's attack, you may choose a standard power that character can use. Until the end of the game, friendly characters with the Kree keyword can use that power.
(Damage) Psyche-Magnetron Exposure: Dr. Minerva can use Perplex. She can use it normally or, when she targets a character with the Kree keyword, she may modify any combat value except damage by +2.
gotg101 E Captain Atlas
Team: No Affiliation
Range: 6
Points: 120
Keywords: Kree, Pilot, Soldier, Starforce
9
9
17
4
8
10
17
3
11
11
18
3
10
10
17
4
8
10
16
3
7
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Kree Strategy - Empower Agents: Give Captain Atlas a free action and choose a friendly character with the Kree keyword. Friendly characters with the Kree keyword adjacent to the chosen character can use Empower this turn, but only to affect the chosen character.
(Attack) Stolen Nega-Bands: Captain Atlas can use Energy Explosion, Pulse Wave, and the Power Cosmic team ability.
gotg208 V Ronan the Accuser
Team: No Affiliation
Range: 7
Points: 120
Keywords: Annihilators, Kree, Ruler, Soldier, Warrior
8
12
17
4
8
11
17
4
8
10
17
4
8
9
16
3
7
9
16
3
7
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Kree Pride and Arrogance: Give Ronan the Accuser a free action and until your next turn, modify his speed and range values by +2 and his defense value by -1.
(Damage) Supreme Leader: During the beginning of your turn, roll a d6 that can't be rerolled and halve the result. Ronan the Accuser can choose up to that many characters with the Kree keyword within range and line of fire and those characters can use Willpower this turn.
gotg104 E Colonel Yon-Rogg
Team: No Affiliation
Range: 5
Points: 70
Keywords: Kree, Soldier
9
10
17
3
9
10
16
3
9
10
16
3
8
9
16
2
8
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Kree Strategy - Infiltrate: Colonel Yon-Rogg and adjacent friendly characters with the Kree keyword can use Stealth.
(Special) Captain Marvel's Nemesis - All of Them: Opposing characters named Captain Marvel modifiy their combat values by -1 and can't target Colonel Yon-Rogg with ranged attacks.
(Damage) Psyche-Magnetron Explosion: Colonel Yon-Rogg can use Perplex. When Colonel Yon-Rogg is KO'd, you may choose a character within 4 squares of the square Colonel Yon-Rogg last occupied and roll a d6 that can't be rerolled. On a result of 1, deal that character 1 penetrating damage. On a result of 4-5, modify that character's combat values by +1 for the rest of the game. On a result of 6, modify that character's combat values by +2 for the rest of the game.
gotg007a R Kree Private
Team: No Affiliation
Range: 4
Points: 25
Keywords: Kree, Soldier
8
9
16
2
7
9
16
2
7
8
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: New Orders: If a friendly character with the Kree keyword and higher point value is within 8 squares, Kree Private can use Sidestep. If there are at least two such characters, Kree Private can also use Incapacitate. If there are at least three such characters, Kree Private also modifies his combat values by +1.
gotgS101 Terrigen Crystal
Points: 5
Give this character a free action and roll a d6 that can't be rerolled. Modify the following combat value by +2 until your next turn.
1: Range
2: Speed
3: Attack
4: Defense
5: Damage
6: Your Choice
I am very, very sorry, but I just can't follow this accordingly at the moment. My head is stuck with so many things that I don't have the time right now to dedicate to 2 games at once, so I'm sticking with the FLE one.
Please find someone else to play this for me, or 'll just concede.
I am very, very sorry, but I just can't follow this accordingly at the moment. My head is stuck with so many things that I don't have the time right now to dedicate to 2 games at once, so I'm sticking with the FLE one.
Please find someone else to play this for me, or 'll just concede.