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BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Iron Man punches Strange
-10 vs 15 - (2,1) 3 misses
-Witch uses PC: (1,4) 5 hits for 3 clicks
-SA, Promo token to Iron Man, ASTs to Panther and Witch
Iron Man: 1 SA
Thor: 2 SA, 1 KO
Witch: 1 AST
Panther: 1 AST
Quicksilver 1 DFD
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Iron Man: 1 SA
Thor: 2 SA, 1 KO, 1 AST
Witch: 1 AST
Panther: 1 SA, 1 KO, 1 AST
Quicksilver 1 DFD
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) I don't really trust my dice rolls anymore, but here we go! War Machine attacks Black Panther, 9 on 14, roll is a 2,1 and a miss. ... I should've force blasted. I knew it.
Your turn!
(Yes, I'm on the computer with the bad dice rolls.)
Secret Defenders (home)
Dr. Strange 75 pts * KOKOKO
Doctor Druid 104 pts KOKOKO *Injured next game*
War Machine 94 pts* A16 (3) @
Armor Piercing*
1) Iron Man takes a shot at War Machine
-10 vs 17 - (4,1) 5 is a miss
-PC from Witch: (1,6) 7 hits for (3-tough) 2
-SA, push, Promo token to Iron Man. AST to Witch
Free) Iron Man OW Toughness on Iron Man
2) Witch push to shoot War Machine
-9 vs 16 - (2,3) 5 misses
-TTPC from Panther: (6,6) 12 is a crit hit - damn, sorry about that - I don't have another PC available. War Machine takes 3/KO
-SA, KO, push to Witch, AST to Panther, AST to Iron Man
***END OF GAME***
Secret Defenders (home)
Dr. Strange 75 pts * KOKOKO
Doctor Druid 104 pts KOKOKO *Injured next game*
War Machine 94 pts* KOKOKO
Armor Piercing*
Iron Man: 2 SA, 1 AST
Thor: 2 SA, 1 KO, 1 AST
Witch: 1 SA, 1 KO, 2 AST
Panther: 1 SA, 1 KO, 2 AST
Quicksilver 1 DFD
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Captain America (Steve Rogers-616) 115pts -69XP
*w/Contingency Plan 12pts
Iron Man (Tony Stark-616) 188pts - 33XP
Scarlet Witch (616) 100pts - 23XP
Thor (Donald Blake) 125ps - 22XP
Ant-Man/Hank Pym 75pts - 67XP
Wasp 37pts - 45XP
Black Panther 27pts - 45XP
Black Knight 90pts - 13XP
Quicksilver 18pts - 29XP
Swordsman 20pts - 0XP
RPs: 4
Team Feat: Pym Particles 6 pts
SO: Kinetic Accelerator
Earned this game:
30XP divvied up means 5 each
Iron Man: 2 SA, 1 AST +5 = 20XP
Thor: 2 SA, 1 KO, 1 AST +5 = 30XP
Witch: 1 SA, 1 KO, 2 AST +5 = 30XP
Panther: 1 SA, 1 KO, 2 AST +5 = 30XP
Wasp: 0+5 = 5XP
Quicksilver 1 DFD +5 = 10XP
+1 Win
+293VPs
***************************************************************************** UPGRADES
Wasp spends her 50XP (0 remaining) to upgrade to her 77pt Chaos War version
Black Panther spends 73XP (2 remaining) to upgrade to his 100pt AVX version
*****************************************************************************
Totals after Game 7:
DarkCorsair's Avengers (70's) 5-2, 1507VPs
Captain America (Steve Rogers-616) 115pts -69XP
*w/Contingency Plan 12pts
Iron Man (Tony Stark-616) 188pts - 53XP
Scarlet Witch (616) 100pts - 53XP
Thor (Donald Blake) 125ps - 52XP
Ant-Man/Hank Pym 75pts - 67XP
Wasp 77pts - 0XP
Black Panther 100pts - 2XP
Black Knight 90pts - 13XP
Quicksilver 18pts - 39XP
Swordsman 20pts - 0XP
RPs: 4
Team Feat: Pym Particles 6 pts
SO: Kinetic Accelerator