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01a S.H.I.E.L.D. Helicarrier Bow (S-1)Outdoor
Size: 16x24
Source: Captain America OP Kit
Starting Areas: 2
Special Rules: Orange squares are the edge of the Helicarrier Squares. At the end of each turn, if a character that can’t use the Flight ability is occupying one of these squares, place them in the nearest non-orange square that they could be placed in and give them an action token.
01b S.H.I.E.L.D. Helicarrier Midsection (S-2)Indoor/Outdoor
Size: 16x24
Source: Captain America OP Kit
Starting Areas: 2
Special Rules: Squares with an orange arrow are Stair Squares. If you are using map S-4, you may give a character occupying this square a power action and place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could be placed in.
Squares with a white arrow are Balcony Below Squares. If you are using map S-4, you may give a character occupying this square a power action and roll a d6, adding 1 to the result if they can use the Flight ability. On a result of 4-6, place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could be placed in.
02a S.H.I.E.L.D. Helicarrier Stern (S-3)Outdoor
Size: 16x24
Source: Captain America OP Kit
Starting Areas: 2
Special Rules: Orange squares are the edge of the Helicarrier Squares. At the end of each turn, if a character that can’t use the Flight ability is occupying one of these squares, place them in the nearest non-orange square that they could be placed in and give them an action token.
02b S.H.I.E.L.D. Helicarrier Below Decks (S-4)Indoor
Size: 16x24
Source: Captain America OP Kit
Starting Areas: 2
Special Rules: Orange squares 10,000 feet below squares. Characters can’t move into or occupy these squares. If a character’s knock back path is stopped by one of these squares, deal that character 1 additional unavoidable damage.
Squares with an orange arrow are Stair Squares. If you are using map S-2, you may give a character occupying this square a power action and place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could be placed in.
Squares with a white arrow are Balcony Below Squares. If you are using map S-2, you may give a character occupying this square a power action and roll a d6, adding 1 to the result if they can use the Flight ability. On a result of 4-6, place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could be placed in.
C1a S.H.I.E.L.D. Helicarrier (Full)Outdoor
Size: 16x72
Source: Created by combining S.H.I.E.L.D. Helicarrier Bow (S-1), S.H.I.E.L.D. Helicarrier Midsection (S-2), and S.H.I.E.L.D. Helicarrier Stern (S-3).
Starting Areas: 2
Special Rules: Orange squares are the edge of the Helicarrier Squares. At the end of each turn, if a character that can’t use the Flight ability is occupying one of these squares, place them in the nearest non-orange square that they could be placed in and give them an action token.
Squares with an orange arrow are Stair Squares. If you are using map S-4, you may give a character occupying this square a power actionand place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could beplaced in.
Squares with a white arrow are Balcony Below Squares. If you are using map S-4, you may give a character occupying this square a poweraction and roll a d6, adding 1 to the result if they can use the Flight ability. On a result of 4-6, place them in the corresponding square onthat map. If that square is occupied, place the character in the nearest square they could be placed in.
01a Nexus of RealityOutdoor
Size: 16x24
Source: Infinity Gauntlet Month 1 OP Kit
Starting Areas: 2
Caught in the Nexus: Orange squares are treated a clear terrain. Characters occupying orange squares can’t be given Close Combat Actions, Ranged Combat Actions, or Power Actions, but can break away automatically.
02b The GardenOutdoor
Size: 16x24
Source: Infinity Gauntlet Month 3 OP Kit
Starting Areas: 2
03a Space RacetrackOutdoor
Size: 16x24
Source: Infinity Gauntlet Month 5 OP Kit
Starting Areas: 2
Special Rules: Orange squares are Low Gravity Squares. Characters occupying Low Gravity Squares may move per standard movement rules. When a character occupying an Orange Square is hit by an attack, they are knocked back equal to the damage taken.
03b Collector's ShipOutdoor
Size: 16x24
Source: Infinity Gauntlet Month 5 OP Kit
Starting Areas: 2 Note: The HeroClix Online map 'The Factory' uses this map's layout with a different look.
04a The Mental PlaneOutdoor
Size: 16x24
Source: Infinity Gauntlet Month 7 OP Kit
Starting Areas: 2
04b Shrine to DeathOutdoor
Size: 16x24
Source: Infinity Gauntlet Month 7 OP Kit
Starting Areas: 2
01b Stark TowerOutdoor
Size: 16x24
Source: Avengers Movie Starter
Starting Areas: 2
Special Rules: Orange squares are City Below Squares. At the end of each turn, if a character that can’t use the Flight ability is occupying one of these squares, place them in the nearest non-orange square that they can be placed in and give them an action token.
01a Rooftops of Gotham CityOutdoor
Size: 16x24
Source: Fast Forces: Justice League (New 52)
Starting Areas: 2
Street Terrain: If a character that can't use Leap/Climb, Phasing/Teleport, Flight, or Great Size occupies Street Terrain after actions resolve, deal that character 1 unavoidable damage and then the character's controller places the character in their starting area.
01b Paradise IslandOutdoor
Size: 16x24
Source: Fast Forces: Justice League (New 52)
Starting Areas: 2
The No Man's Land event series included a special rule for use with the maps of the series.
Quake: At the end of each players turn, that player rolls 2d6. On a result of 3 or less, replace this map with the post-cataclysm map. Characters are placed in the same square they currently occupy on the new map. Any character that now is illegally placed is dealt 1 unavoidable damage and moved to the next closest square it can occupy by its controller.
01a Blackgate PrisonIndoor
Size: 16x24
Source: No Man's Land Month 1 OP Kit
Starting Areas: 2
Special Rules: Orange squares are Bridge terrain. Bridge terrain is elevated terrain (level 2). Characters occupying grounded terrain that draw a line of fire to a game element that occupies the same elevation ignoring the Bridge terrain and anything occupying Bridge terrain for line of fire purposes. Characters that begin to move on a lower elevation ignoring the Bridge terrain and anything occupying Bridge terrain for movement purposes: these characters can’t end their movement in a square of Bridge terrain unless they can use a game effect that allows them to ignore elevation for movement purposes or move through a square of level 2 terrain immediately prior to moving into Bridge terrain.
01b Blackgate Prison: Post-CataclysmIndoor
Size: 16x24
Source: No Man's Land Month 1 OP Kit
Starting Areas: 2
Special Rules: Orange squares are Bridge terrain. Bridge terrain is elevated terrain (level 2). Characters occupying grounded terrain that draw a line of fire to a game element that occupies the same elevation ignoring the Bridge terrain and anything occupying Bridge terrain for line of fire purposes. Characters that begin to move on a lower elevation ignoring the Bridge terrain and anything occupying Bridge terrain for movement purposes: these characters can’t end their movement in a square of Bridge terrain unless they can use a game effect that allows them to ignore elevation for movement purposes or move through a square of level 2 terrain immediately prior to moving into Bridge terrain.
02a Wayne Manor GroundsIndoor/Outdoor
Size: 16x24
Source: No Man's Land Month 2 OP Kit
Starting Areas: 2
02a Wayne Manor Grounds: Post-CataclysmOutdoor
Size: 16x24
Source: No Man's Land Month 2 OP Kit
Starting Areas: 2
03a Gotham City Power PlantOutdoor
Size: 16x24
Source: No Man's Land Month 3 OP Kit
Starting Areas: 2
03b Gotham City Power Plant: Post-CataclysmOutdoor
Size: 16x24
Source: No Man's Land Month 3 OP Kit
Starting Areas: 2
04a Robinson ParkOutdoor
Size: 16x24
Source: No Man's Land Month 4 OP Kit
Starting Areas: 2
04a Robinson Park: Post-CataclysmOutdoor
Size: 16x24
Source: No Man's Land Month 4 OP Kit
Starting Areas: 2
05a Gotham WaterfrontOutdoor
Size: 16x24
Source: No Man's Land Month 5 OP Kit
Starting Areas: 2
05b Gotham Waterfront: Post-CataclysmOutdoor
Size: 16x24
Source: No Man's Land Month 5 OP Kit
Starting Areas: 2
Special Rules: Orange squares are Fire terrain. These squares are treated as blocking terrain and can’t be destroyed.
06a Dockside Amusement ParkOutdoor
Size: 16x24
Source: No Man's Land Month 6 OP Kit
Starting Areas: 2
06a Dockside Amusement Park: Post-CataclysmOutdoor
Size: 16x24
Source: No Man's Land Month 6 OP Kit
Starting Areas: 2
01a The BatcaveIndoor
Size: 16x24
Source: Batman OP Kit
Starting Areas: 2
Special Rules: Orange squares are Bat-Pole Squares. If you are also playing with the Wayne Manor map, you may give a character occupying this square a power action and place that character in the corresponding square on that map. If that square is occupied, place that character in the nearest square it could be placed in.
01b Lazarus PitIndoor
Size: 16x24
Source: Batman OP Kit
Starting Areas: 2
Special Rules: Orange squares are Lazarus Pit terrain. Lazarus Pit terrain is water terrain. Characters that occupy Lazarus Pit terrain can use Regeneration. A character that heals while occupying Lazarus Pit terrain possesses Battle Fury until it takes damage.
FF01a Wayne ManorIndoor
Size: 16x24
Source: Fast Forces: Batman
Starting Areas: 2
Special Rules: Orange squares are Bat-Pole Squares. If you are also playing with the Batcave map, you may give a character occupying this square a power action and place that character in the corresponding square on that map. If that square is occupied, place that character in the nearest square it could be placed in.
FF01b The TempleIndoor/Outdoor
Size: 16x24
Source: Fast Forces: Batman
Starting Areas: 2
C1a Wayne Manor and GroundsIndoor/Outdoor
Size: 32x24
Source: Created by combining Wayne Manor Grounds and Wayne Manor.
Starting Areas: 4
Special Rules: Orange squares are Bat-Pole Squares. If you are also playing with the Batcave map, you may give a character occupying this square a power action and place that character in the corresponding square on that map. If that square is occupied, place that character in the nearest square it could be placed in.
DC Streets of Gotham (and Fast Forces) Map Diagrams
01a Streets of Gotham CityOutdoor
Size: 16x24
Source: Streets of Gotham OP Kit
Starting Areas: 2
Special Rules: Orange squares are Manhole squares. If you are also playing with the Killer Croc Sewer Lair map, you may give a character occupying this square a power action and place that character in the corresponding square on that map. If that square is occupied, place that character in the nearest square it could be placed in.
01b Killer Croc Sewer LairIndoor
Size: 16x24
Source: Streets of Gotham OP Kit
Starting Areas: 2
Special Rules: Orange squares are Manhole squares. If you are also playing with the Streets of Gotham City map, you may give a character occupying this square a power action and place that character in the corresponding square on that map. If that square is occupied, place that character in the nearest square it could be placed in.
FF01a Crime AlleyOutdoor
Size: 16x24
Source: Fast Forces: Birds of Prey
Starting Areas: 2
FF01b Gotham City ClocktowerIndoor/Outdoor
Size: 16x24
Source: Fast Forces: Birds of Prey
Starting Areas: 2
Street Terrain: If a character that can't use Leap/Climb, Phasing/Teleport, Fight, or Great Size occupies Street Terrain after actions resolve, deal that character 1 unavoidable damage and then the character's controller places the character in their starting area.
C1a Gotham CityIndoor/Outdoor
Size: 32x24
Source: Created by combining Streets of Gotham City with Crime Alley.
Starting Areas: 4
Special Rules: Orange squares are Manhole squares. If you are also playing with the Killer Croc Sewer Lair map, you may give a character occupying this square a power action and place that character in the corresponding square on that map. If that square is occupied, place that character in the nearest square it could be placed in.
01a Bell TowerIndoor/Outdoor
Size: 16x24
Source: Amazing Spider-Man OP Kit
Starting Areas: 2
Open Air Terrain: If a character that can’t use Leap/Climb, Phasing/Teleport, Flight or Great Size occupies Open Air Terrain after actions resolve, deal that character 1 unavoidable damage and then the character’s controller places the character in their starting area.
01b Dr. Strange MansionIndoor
Size: 16x24
Source: Amazing Spider-Man OP Kit
Starting Areas: 2