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just trying to figure out a team to give a player who plays sentry and void and avx scarlet witch all the time a wake up call
Try KC Flash carrying turtle. While turtle is carried he's effect wont kick in during HS. Flash will just be so much faster then S&V its not even funny.
Set up a homebase you can keep popping out of with a STAR Labs Tech to give him him PS, or have him carry another little guy like Despotellis and infect his now slow moving ass.
Try KC Flash carrying turtle. While turtle is carried he's effect wont kick in during HS. Flash will just be so much faster then S&V its not even funny.
Set up a homebase you can keep popping out of with a STAR Labs Tech to give him him PS, or have him carry another little guy like Despotellis and infect his now slow moving ass.
I don't think that will work. I think they changed the ruling with carrying. His trait is still in effect he's just not in any particular square. So correct me if I'm wrong but ya it won't work
I don't think that will work. I think they changed the ruling with carrying. His trait is still in effect he's just not in any particular square. So correct me if I'm wrong but ya it won't work
Yeah they have changed the ruling. I like the way the game evolves over time. It was a stupid ruling to begin with.
Could not find this on the rules forum, but how will his trait interact with Hypersonic?
Would it be considered all part of the same move action even if they pause to attack and then continue their movement? Or does the movement count reset when they stop to attack?