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Arguement over blocking terrain [would like a Judge's ruling]
The question is can blocking terrain, created by Barrier, be destroyed?
Some say yes because the rules say you can destroy blocking terrain if you can deal 3 clicks of damage in one attack. Technically though those rules cover indoor blocking terrain where the terrain only partially covers a square (1 or more sides) but blocking terrain created by Barrier is takes up the whole square and is therefore thicker than a regular wall.
Yes it can be destroyed. You use the same rules (you must be able to do at least 3 damage, etc). No difference with regular blocking terrain.
Once destroyed, the whole square that the barrier token occupied becomes hindering. It also disappears with the rest of the barrier at the start of your next turn.
My information for you is not official, as I am not a judge, but I will answer because nobody has answered you at this time. Unfortunately it is not possible to be accurate about current rules based solely on the Rulebook, and the FAQ of each current time because the FAQ's don't CARRY FORWARD, information updated from previous months. After researching your question, I found NO information about destroying barriers. Which I know they covered recently in a previous one. Now the question is, is its omission because it no longer applies, or that we should archive each months FAQ? How are we to know. Now that I have used your question to issue my complaint, from what I remember a barrier is treated like other destroyable terrain, and you are correct about the 3 damage.
Indy rule book page 15, Blocking terrain:
Walls and buildings represent blocking terrain. Blocking terrain is indicated by thick black lines on the map. Blocking terrain ends exactly at the edge of squares and never fills just part of a square. Characters cannot move into or through blocking terrain. Blocking terrain blocks any line of fire crossing it.
Characters on opposite sides of blocking terrain are not adjacent, may not target each other with close combat attacks, and do not need to roll to break away from each other.
Characters can destroy a single square of blocking terrain by
targeting it with an attack that deals at least 3 damage in a single action (the character must have a damage value of at least 3, or have a power enhance its damage so that it will deal at least 3 damage in a single action). A character attacking blocking terrain hits automatically.
Blocking terrain is reduced to hindering terrain if destroyed. Place broken wall terrain markers in the squares on both sides of the destroyed blocking terrain as shown in Figure 16.
Nowhere does it say that blocking terrain cannot be destroyed. Any blocking terrain can, therefore, be destroyed.
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Indy rule book page 16, Elevated Terrain:
Elevated terrain represents the presence of clear, hindering, or blocking terrain at a level that is above the battlefield, but below the level of soaring characters. Objects, terrain features, and characters that are on elevated terrain are considered elevated. Elevated terrain can be reached in many ways, including climbing stairs or ladders, scaling or jumping walls with the Leap/Climb power, or by a flying character in either hovering or soaring flight mode. Descending from soaring to elevated terrain still costs a character 1 speed point.
Elevated terrain cannot be destroyed.
Characters, objects, and terrain that are not elevated are called grounded. A grounded character may be hovering or
simply a nonflier.
If an attacker and its target are both on elevated clear
terrain, nothing affects the line of fire except elevated
hindering or elevated blocking terrain and other elevated characters.
An attacker on elevated terrain can make a ranged combat attack targeting a grounded character as long as the only blocking terrain the line of fire crosses is part of the square the attacker occupies. Line of fire from an elevated attacker is not blocked by grounded blocking terrain or other characters, unless the terrain occupies the same square as the target. Do not apply the hindering terrain modifier to attacks made by elevated attackers against grounded targets, unless the terrain occupies the same square as the target.
A grounded character can make a ranged combat attack targeting an elevated character if the only blocking terrain the line of fire crosses is in the square the target occupies. Line of fire from a grounded attacker is not blocked by grounded blocking terrain or other characters. Do not apply the hindering terrain modifier to attacks made by grounded attackers against elevated targets, unless the terrain occupies the same square as the target.
Characters that are in adjacent squares but at different elevations cannot make close combat attacks against each other, but may target each other with ranged combat attacks, as shown in Figure 17.
Now Elevated Terrain on the otherhand, specifically can't be destroyed.
There is also this from the FAQs:
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General HC FAQs page 7, PAC clarifications:
BARRIER
• Blocking terrain created with the Barrier power follows the same rules for movement, line of fire, and combat for blocking terrain on page 15 and in this document. Exception: characters with the Leap/Climb power cannot end their moves on top of blocking terrain created with the Barrier power.