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NAUGHTY, NAUGHTY: Harley Quinn can use Poison. When she does, if she is adjacent to only one opposing character, the damage dealt is penetrating damage.
If she's adjacent to just ONE opposing character...but adjacent to friendly characters too....the poison is penetrating or not ? o.O
I wouldn't going to ask this one too....but found some posts here and there...so here we go...
Quote
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.
If i mind control Harley....can i take two Puddins ? :D :D :D (rule of the Once per game per mind controller)
If yes...when the two puddins die...i get +2 combat values or just once ?
I believe that I may have suggesting, half-jokingly, that given how recent rulings on WES have been quite literal to power wordings, and yet sometimes oddly interpreted, there was the possibility that the power could be ruled to be read as:
"if she is adjacent to only (one opposing character)"
instead of the assumed and probably intended:
"if she is adjacent to only (one) opposing character".
I.E. If she's adjacent to both one opposing character and one friendly character, then she's not adjacent to ONLY one opposing character.
I doubt it would actually be ruled that way, but stranger things have happened.
If i mind control Harley....can i take two Puddins ? :D :D :D (rule of the Once per game per mind controller)
If yes...when the two puddins die...i get +2 combat values or just once ?
Hmm ... I know that works with Silver Centurion, and Bat-Mite, but I just checked their wordings. I'll include them:
Quote
YOU'RE MY HERO: Once per game, give Bat-Mite a free action and choose another friendly character. That character is Bat-Mite's Idol.
Quote
PULSE BOLT TORPEDO: Once per game, give Silver Centurion a power action to put a Torpedo special terrain marker on the map in an adjacent square. When the Torpedo is on this map, you may give Silver Centurion a free action, put an Acceleration token on this card and then move the Torpedo equal to the number of Acceleration tokens on this card as if it were a character with "wing symbol" and Improved Movement: Ignores Characters. At the beginning or end of your turn, if the marker's square is occupied by an opposing character, you must remove the marker from the map and make a close combat attack roll against that character with an attack value of 11 and a damage value equal to the number of Acceleration tokens on this card, maximum 7.
I underlined and italicized the relevant parts for a Mind Control interaction. Harley's effect doesn't say anything about an action of any sort. I don't think MC would allow for that to happen (it specifically grants 1 action as a free action).
So, lacking an action activation for Harley's trait, I don't think she can be MC'd to get a double benefit out of this (no action type to *be* given via MC in the first place).
I'm no rules-expert, but it seems like that's what allows MC to grant another use of 1/game effects - the action activation.
I believe that I may have suggesting, half-jokingly, that given how recent rulings on WES have been quite literal to power wordings, and yet sometimes oddly interpreted, there was the possibility that the power could be ruled to be read as:
"if she is adjacent to only (one opposing character)"
instead of the assumed and probably intended:
"if she is adjacent to only (one) opposing character".
I.E. If she's adjacent to both one opposing character and one friendly character, then she's not adjacent to ONLY one opposing character.
I doubt it would actually be ruled that way, but stranger things have happened.
Its a crap-shoot what an official ruling would be but I think its a slippery-slope to "add rules" to something.
My way of keeping it simple (which is how I judged in the past) made it clear and eliminated all the other argument / what-if nonsense that muddles the game.
Like I tell my students, the biggest hindrance to learning math is when students create non-existent rules. Basic geometry of all squares are rectangles but not all rectangles are squares is a tricky concept if you add the made-up rule that a square looks like "this" vs defining a square through its sides and angles.
Again, I know you aren't saying the power is defined as you mentioned - and WK has had enough screwy rulings but if you boil the powers down to Yes vs No questions, making a ruling is a lot easier.
If one argued "friendly adjacent figures" stopped the penetrating poison then I'd argue being adjacent to clear terrain does too. If the interpretation is "you can only be adjacent to one thing" then being adjacent to ANYTHING other than a single opposing character should void the power.
All that being said, watch WK interpret it exactly as you stated.
Visible Dials and Pushing Damage need to be optional. This is the way.
But, PC its not an action....and you CAN use the PC of the Mind Control Target when you attack.
Not really. Her use of Probability Control can only target "Her Puddin", and no one else. I'll put the power in question here and emphasis the relevant text:
Quote : Originally Posted by fl046 Harley's trait
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.
So, unless it is her puddin making a mind control action, Harley can do nothing to effect the result of the roll, barring resources and relics, but even then, the power on the dial overrides the resource.
February 15th 2015 will mark my first year anniversary of Heroclix.
If she's adjacent to just ONE opposing character...but adjacent to friendly characters too....the poison is penetrating or not ? o.O
I get what you're saying, but still penetrating.
If i mind control Harley....can i take two Puddins ? :D :D :D (rule of the Once per game per mind controller)
If yes...when the two puddins die...i get +2 combat values or just once ?[/quote]
Sure.
It's a When, not an If, so it happens each time it's triggered. So yes, +2 to all combat values if each of her Puddin's were to be KO'd.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
Not really. Her use of Probability Control can only target "Her Puddin", and no one else. I'll put the power in question here and emphasis the relevant text:
So, unless it is her puddin making a mind control action, Harley can do nothing to effect the result of the roll, barring resources and relics, but even then, the power on the dial overrides the resource.
You didn't get it bro. I was saying if I mind control a random character with PC, make an attack.....I can use THAT CHARACTER pc to re roll.
And pc is not an action. It just says "once per turn".....exactly like the puddin trait says "once per game choose the puddin"
You just don't want someone using Mind Control to make you say the Mind Controller can eat your puddin'.
Unless you have Brain Control, of course.
If you don't eat your meat, you can't have any puddin'. How can have any puddin' if you don't eat your meat?
On the actual question at hand, I see no reason why a second puddin' couldn't be chosen.
The question then becomes whether or not she doubles her targets or if they cancel one another out. I'd lean towards doubling.
It's been ruled that Starhawk can roll again for Past Lives when MC'd. Based on that, I'd have to say that the Puddin' thing is legal. Of course, I'm no orange.
But, PC its not an action....and you CAN use the PC of the Mind Control Target when you attack.
I THINK i can choose another Puddin....BEFORE i take the free action.
But i need some confirmation on that...maybe i'll use in my next team :D :D
This is exactly what I was going to say. Whenever a figure has a power that doesn't require an action, but just "happens" (like PC or Puddin'), MC can activate that effect in addition to the free action (as long as it's done before the action resolves) if it's done during the appropriate phase for the power (eg. "at the beginning of the turn" powers would only be an option to activate if you could free action MC them since the non-free MC action would end the "beginning of the turn" phase ).
There are only a few figures that have options like these (aside from PC) so it doesn't commonly come up in games for more players to realize.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????