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TW Greed with Dr. Octopus Arms
SLoSH GF Triplicate Girl with Greed relic
SLoSH Phantom Girl
WoL Black Hand (still not sure who to possess)
Green PB, GL Ring, Decoy, Catapult, Axe (Shield, Net, Gloves on the side)
299pts total
For the constructs and PB, that's all I have.
Putting Greed relic on Trip-Girl gives me 3 negative Perplex on an oppossing fig with relic/resource. Her and the 2 pogs.
5 Mystic TAs.
PC and Outwit would come from the GLPB.
Catapult will probably be on Trip-Girl so I have 3 TKers.
My dilema is who gets Black Hand, I'm thinking Phantom Girl to boost her damage. But putting on Trip-Girl means 3 Invuls (giving durabilities to the pogs) and they have Empower making Trip-Girls formidable tie ups/attakers.
Do you guys think the Phoenix Force would be a better option?
Despotellis instead of Black Hand?
Revamp the team to accomodate either TW Freedie Freeman or GotG Dr. Spectrum Prime?
What other cons and pros do you see that escaped me?
The only problem I can see with this team is that it is very squishy and very vulnerable to KC Flash/Turtle teams. I reccomend having Black Hand possess Triplicate Girl so that the pogs can also either running shot or have penetrating damage.
And so he left, with terrible power in shaking hands.
I think prosylite on triplicate girl would be good. Three perplexes and tk from the battery to move them in. Also indigo battery to help u close with shooty teams might be a good idea. Also superstr from prosylite.
Alabama state champ, WkO winner, TEAMS WORLD CHAMPION, Team lucky dice!!
Ion is probably a better choice for Triple-Girl, since you get two powers and get to buff two numbers on her lower numbered dial. Also please note the ruling here for Greed's perplex, the bystander copies of Triplicate Girl would get to use normal perplex.
The only problem I can see with this team is that it is very squishy and very vulnerable to KC Flash/Turtle teams. I reccomend having Black Hand possess Triplicate Girl so that the pogs can also either running shot or have penetrating damage.
I agree that they are quite soft on defense, even offense but they looked fun to play with. The good news about KC Flash/Turtle teams is I only know of 1 guy using it and he's been beaten quite a bit already. I believe he's moved on to another team. Sadly, Black Hand on Trip-Girl will be mostly for the defensive power and stat boost as Trip-Girl have a 0 range.
Quote : Originally Posted by AgentP
I like your creative team, not super competitive, but very well thought out. You really get a lot out of your Triplicate Girls.
Don't count on battery to get PC and Outwit.
Why do you want 3x TK? Why not Shape Change or B/C/F on the girls? They already have Super Senses.
Regarding your consideration of Phoenix Force. What do you want to optain?
Thanks for the compliment. I understand PC and Outwit from the battery is unreliable but better than none. Hehe. The 3 TKs, one of the strategy I am considering is TK Greed or Phantom Girl out, let them do their MC and special move-attack and pull them back to safety as required. But that can easily be changed to 3 SC or B/C/F depending on the opposing team.
As for the Phoenix Force, my plan is Namor shard on Greed, so everyone can have 3 more TAs at their disposal. The X-Men TA might come in handy if I need to heal. Having the Colossus shard on the base allows all these figs to use the defensive power. And poison is a plus on Trip-Girl and Greed, especially if I plan to MC opposing chars to move adjacent to Greed.
As for Ion and Proselyte suggestions, unfortunately, I only have Black Hand and Predator at my disposal. No Indigo Power Battery either.
Quote : Originally Posted by Hydra420
looks like fun. since you're not playing a theme team im not sure how good phantom girl is if you can turn her into freddie i would go for that
At the moment, this is what I can come up with...
JLTW Freddie Freeman
JLTW Greed with Doc. Oct arms
SLoSH GF Trip-Girl with Greed relic
WoL Black Hand
299pts
JLTW Greed with Dr. Octopus Arms
SLoSH GF Triplicate Girl with Greed relic
SLoSH Phantom Girl
WoL Black Hand (on Triplicate Girl)
Green PB, GL Ring, Decoy, Catapult, Axe (Shield, Net, Gloves on the side)
299pts total
Was finally able to use this team on a casual game. But it wasn't enough to see how effective the team can be.
Went against a 300pt JLTW Martian Manhunter. My opponent figured that he would have a problem dealing with 5 Mystics so he went for Greed as soon as he could. But before he could take out Greed, PG manage to give him 2 clicks of damage as MM failed his SC and SS. Once he got Greed I was able trap him with the 3 TG with PG waiting on the wings in case MM gets far. The 3 negative Perplex via Greed relic turn out to be quit useful. Having only 2 actions per turn, and 4 figures with Indom, I was able to attack MM at every turn. I alternately Perplex down his Speed or Damage as the team slowly whittle MM down to his KO click. And I was also able to Outwit his defensive power once or twice with the PB.