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So, I have Trinity of Sin with a full base, who has a trait that turns his Mystics into 2 unavoidable damage instead of 1. Does this get around the constant stop click that Gluttony has since it's unavoidable damage?
So, I have Trinity of Sin with a full base, who has a trait that turns his Mystics into 2 unavoidable damage instead of 1. Does this get around the constant stop click that Gluttony has since it's unavoidable damage?
MOUNTAINS OF FLAB: Gluttony can't be carried. When Gluttony is dealt damage, Gluttony ignores all but 1 damage. This power can't be countered or ignored.
I'd think that no matter what he ignores all but 1 damage. It isn't reducing or avoiding, it's just as if were never higher than 1. I'd think that you could find a way to deal 10, and he'd still only take 1.
I'm curious if they've ruled on this though. I'm not seeing anything on the WES.
Couldn't you just use Jenny Sparks or Agent 13 if you wanted to shut down Gluttony though? Both characters don't say they counter or ignore, but instead stipulate a character "can't use" a defense power.
Last edited by NotShafer; 05/08/2015 at 20:55..
I spoiled SLoSH and all I got was called a "dink", and this lousy signature.
Should. I believe mystics kills aou starter hulk in his rage mode.
Still unsure about this one based on a post in the WES regarding Hulk's power saying the type of damage is irrelevant and it triggers whenever he would take damage. Since he is removing tokens instead of taking damage it is neither reducing or ignoring so, if ruled that way, he could avoid mystics as well as other types of unavoidable damage. That being said they haven't responded to my query about it.
Should. I believe mystics kills aou starter hulk in his rage mode.
No. It will not kill hulk. Avoidable damage is damage dealt that can't be evaded, reduced, modified, ignored or transfered. However the removal of Rage Tokens is none of the above. You remove tokens to soak up damage taken.
The unavoidable damage will cut right through his Impervious though.
Raging Out!
Quote
Hulk can use Impervious and Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it. After rolling for Impervious, remove a Rage token for each click of damage that Hulk would take. If Hulk takes more damage than the number of Rage tokens on this card, he is KO'd. This power can't be countered or ignored.