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Beg) Stargirl Cosmic Belt/Rod, roll is 5, so I choose: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability.
1) Stargirl goes for broke and CCE on Mirror Master with +2 attack. 10+2-1=11 v 17. No TTPC possible due to LoF, only PC can be from Mirror Master. Also, super senses will just be 5-6 now. Roll is 6,3 hit, PC from Mirror Master, roll is 5,6 hit. Super Senses, 5...again
2) Freddy moves to J22
3) Ray clears
------------------------------------------------------- Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) J21 @@
----4 YOUNG JUSTICE ATA (2 SA, 2 KO)
2) 75 SLOSH033R Stargirl (injured: -1 AV/DV) (5/5) H20 @@
----4 YOUNG JUSTICE ATA (1 AST, 2 SA)
3) 74 TT054 The Ray (2/6) I20
----4 YOUNG JUSTICE ATA (1 DFD)
4) 72 TT028 Empress (KO)
----4 YOUNG JUSTICE ATA (2 SA, 1 KO)
5) 42 CD070 Red Tornado (KO) (1 AST)
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
free) Poison on Stargirl, ray and Freddy, 1 dmg to Star Girl and ray Freddy ignores, KO's Star girl
1) Cold will use CCE on the Ray split the bonus +1 to attack +1 to Dmg 10 vs 16 rolls a 9 hits supersense is a 2 ray takes 3
free) Outwit HSS on freddy via Rouges
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) J21 @@
----4 YOUNG JUSTICE ATA (2 SA, 2 KO)
2) 75 SLOSH033R Stargirl (injured: -1 AV/DV) KO'ed
----4 YOUNG JUSTICE ATA (1 AST, 2 SA)
3) 74 TT054 The Ray (6/6) I20
----4 YOUNG JUSTICE ATA (1 DFD)
4) 72 TT028 Empress (KO)
----4 YOUNG JUSTICE ATA (2 SA, 1 KO)
5) 42 CD070 Red Tornado (KO) (1 AST)
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) J21
----4 YOUNG JUSTICE ATA (2 SA, 2 KO)
2) 75 SLOSH033R Stargirl (injured: -1 AV/DV) (KO)
----4 YOUNG JUSTICE ATA (1 AST, 2 SA)
3) 74 TT054 The Ray (6/6) O8
----4 YOUNG JUSTICE ATA (1 DFD)
4) 72 TT028 Empress (KO)
----4 YOUNG JUSTICE ATA (2 SA, 1 KO)
5) 42 CD070 Red Tornado (KO) (1 AST)
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
HEY that is my move, Damn can't catch ray should have put all them bump into dmg.
14)
Poison no effect
1) Cold CCE on Freddy +2 to dmg 10 vs 18 misses twice
outwit HSS on Freddy
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) J21
----4 YOUNG JUSTICE ATA (2 SA, 2 KO)
2) 75 SLOSH033R Stargirl (injured: -1 AV/DV) (KO)
----4 YOUNG JUSTICE ATA (1 AST, 2 SA)
3) 74 TT054 The Ray (6/6) O8
----4 YOUNG JUSTICE ATA (1 DFD)
4) 72 TT028 Empress (KO)
----4 YOUNG JUSTICE ATA (2 SA, 1 KO)
5) 42 CD070 Red Tornado (KO) (1 AST)
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) Freddy Close Combat attack on cold, 11 v 17, roll is 2,2 miss. Did you want to TTPC? lol
2) Ray clears.
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) J21
----4 YOUNG JUSTICE ATA (2 SA, 2 KO)
2) 75 SLOSH033R Stargirl (injured: -1 AV/DV) (KO)
----4 YOUNG JUSTICE ATA (1 AST, 2 SA)
3) 74 TT054 The Ray (6/6) O8
----4 YOUNG JUSTICE ATA (1 DFD)
4) 72 TT028 Empress (KO)
----4 YOUNG JUSTICE ATA (2 SA, 1 KO)
5) 42 CD070 Red Tornado (KO) (1 AST)
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Alright, I think that ends the game then. Thanks Stepper for the great game (annoying too, that dang mirror master!) Figures that my 2nd favorite DC Villain (Riddler is #1) would be the bane of my existence!
Here are the stats for Young Justice for our stat keeper:
40 XP (20 normal + 20 theme); dividing evenly over 5 characters for 8 per
1) 112 JLTW037B Freddy Freeman (2 SA, 2 KO) = 38 XP
2) 75 SLOSH033R Stargirl (1 AST, 2 SA) = 23 XP
3) 74 TT054 The Ray (1 DFD) = 13 XP
4) 72 TT028 Empress (2 SA, 1 KO) = 28 XP
5) 42 CD070 Red Tornado (1 AST) = 13 XP
HCFL - Young Justice
C) 112 JLTW037B Freddy Freeman -- 90 xp + 38 = 128 XP
75 SLOSH033R Stargirl -- 10 xp + 23 = 33 XP
C) 74 TT054 The Ray -- 60 xp + 13 = 73 XP
102 TT017A Li'l Lobo -- 10 xp
68 TT006 Arrowette -- 10 xp
72 TT028 Empress -- 28 xp
C) 42 CD070 Red Tornado -- 5 xp + 13 = 18 xp
4 Young Justice ATA
RPs = 44 + 0
Upgrades
Freddy - Fortitude + Rip it up = 100 xp spent
Ray - Armor Piercing = 50 xp spent
Last edited by pupulesurfer; 05/15/2015 at 16:22..