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Step 1: Blind Al zaps Agent 13 out of starting area adjacent to Shatterstar on her 2nd click, perplexes up Shats AV.
Step 2: Black Talon MCs Shat to jump with A13, both adjacent to Kyle.
Step 3: Flurry/Blades. So much for your stop click, punk. Time to die.
How many turns did this take? Not being rude but, shatterstars placement power was errata'd as such his placement now acts like a carry so the character he brings can't attack. So if u place them close enough to move and attack the next turn, then most likely one or both of them are taking a shot to the face. I mean shatterstar can attack, but if the first attack knocks him to his stop click he's gonna be hard to hit and if u don't knock him off it; then he gets to duo attack next turn and outwit.
Side note I by far prefer Dr. Light from TT stop click much better. He's cheaper and his stop click removes his actions and makes him untargetable. Next turn support or use the white power spectrum to click him one click up to rinse and repeat his stop click.
Tthe very first Clix I think for a Main Attacker in 400-Up teams, paired with my Black hand Entity, the Phoenix Force resource and whoever comes out of my boxes, no matter if X-Man, any Lantern Corps member or a Mystics. My Favorite Piece, Dial design, Sculpture and Lore.
@Captainsploof: Those three steps occur in one turn. Agent 13's SP will prevent Kyle's dial from stopping on click 3, but Shatterstar needs to land one or more attacks *and* roll a 3+ with B/C/F to make the attempt worthwhile. No easy task.
Ugh. I've had to take this guy down so many times. The key to beating him is controlling the timing. Get him immobilized or tied up in some way and get him to his 2nd click. Now you can hopefully force him to push into the stop click and have 2 turns to smash him off it, or you just keep him staying put while you destroy the rest of the team. I had a lot of fun using the Flash Set Captain Cold making him stay in one place all game.
2015 ROC California State Top 16, ROC West Top 8
2013 & 2014 ROC West 3v3 Repeat Champion
2014 ROC West: 12th
Ugh. I've had to take this guy down so many times. The key to beating him is controlling the timing. Get him immobilized or tied up in some way and get him to his 2nd click. Now you can hopefully force him to push into the stop click and have 2 turns to smash him off it, or you just keep him staying put while you destroy the rest of the team. I had a lot of fun using the Flash Set Captain Cold making him stay in one place all game.
Interesting, and let me guess: none of those opponents decided to replace their Construct with Stop Sign in order to counter you tactic.