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The only reason to play the rookie is for theme reasons. The toughness does little good, ensuring you keep a taxi alive, only for it to gain earthbound.
He's a cheap taxi, but he's pretty lame. I guess the idea is to use him to get your ranged non-flyer into sniping position, and then push him to use his TA to give the attacker an extra click of damage in his ranged attack?
I actually think he's the 'best' value of all the Sentinel Troopers, which is kinda like saying 'Bio-Dome' is the 'best' Pauly Shore movie.
SCORE: 75%. ...That score only counts on an all-Sentinel or all-Robot team. Damage boost and take the theme-PC token for my attacking Sentinels? Yeah, I'll pay 20 points for that. Since Robot is a generic keyword, these guys are great for reaching the theme-team threshold - compared to 100pt Sentinels.
Quote : Originally Posted by BrunoHarm
"Man these ribs are good, Hey can I see that guys card?"
A short-range taxi who also brings along a useful TA. There's not much else to do with him than to turn him into a meat-shield (or is that "meat-S.H.I.E.L.D."?). Probably the best value out of the REVs, and a source of Flight for your fodder, although moving only 4 squares while Carrying is a bit of a bummer.
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