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Well, that went as well for me as I could've hoped.
Free) Red Skull perplexes Sin's Attack +1.
1) Sin RCE's (Sharpshooter, Ignore HT) on Psylocke, +2 Attack, 12 on 17 for 4. Roll is a 2,3 for a hit.
Psylocke can TTPC, does she? (She only has 1 action token, not 2.)
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1) Sin RCE's (Sharpshooter, Ignore HT) on Psylocke, +2 Attack, 12 on 17 for 4. Roll is a 2,3 for a hit. Psylocke takes 4. 1 SA Sin, 1 AST Skull/Kingpin/Technician
2) Red Skull takes a power action to grant Sin an action as a free action.
Free) Sin RCE's Psylocke. +2 Attack, 12 on 15. (I just noticed Kingpin has LOS for Hydra TA). +2 Damage, -1 from DD. Roll is 3,3 and a hit. I imagine no PC since there was no PC on the last one. Psylocke is KO'ed. Sin gets 1 SA, 1 KO, Kingpin gets 1 AST from Sharpshooter, Technician gets 1 AST for enhancement, Red Skull gets 1 AST for power action (If not that, the +1 attack that wasn't RCE allowed the hit as well.)
Free) Kingpin outwits Rachel's TK. (I want to outwit support but can't see it.)
Clear. No TTPC. Do your support. :P
Yeah, Kingpin is an amazing fig. Made even better with that Sin, and to be honest, this isn't a team I thought would work that well.
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Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
2) Red Skull takes a power action to give Sin an action as a free action. Push click.
Free) Sin RCE's CB, Hydra reduces defense by 1, +2 Attack, 12 on 16. (+3 Attack, +1/-1 Defense) Roll is 1,2 and a non-injury crit miss. Hydra Technician TTPC's and the roll is 6,6 for an injury crit. I imagine you PC with Rachel/CB to save the injury, the roll is a 6,1 for a hit. If I was incorrect, you can take the injury. Sin KO's CB with 5 damage, 1 SA 1 KO Sin, 1 AST Red Skull (Power Action attack) 1 AST Kingpin (Enhancement) 1 AST Technician (Enhancement/+1 Attack)
3) Sin RCE's Moira, +3 Attack, +3 Damage -1 Damage for DD. 12 on 15 (Hydra TA) Roll is 2,6 and a hit for the KO. 1 SA 1 KO Sin, 1 AST Red Skull/Technician/Kingpin.
No clearing this turn.
I will clear 9B. My last TTPC will be used to save Sin, again. My perplexes will be on Sin's Defense in 9B.
Hydra
1) Kingpin 118 pts (2) B15 7 AST 1 SA @
2) Red Skull 100 pts (2) C17 6 AST @@
3) Wolverine, Agent of Hydra 90 pts 1 AST KO! {possible injury, Game 2}
4) Sin 57 pts (3) C16 7 SA 5 KO @@
5) Hydra Technician 35 pts (1) D17 7 AST @
TTPC: 1/4
Total: 400
BFC: EXTRAORDINARY DAY
A roll of 11 or 12 on any attack roll is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss.
(Rolls of 3 or 11 do not result in injuries)
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Hydra
1) Kingpin 118 pts (2) B15 7 AST 1 SA
2) Red Skull 100 pts (2) C17 6 AST
3) Wolverine, Agent of Hydra 90 pts 1 AST KO! {possible injury, Game 2}
4) Sin 57 pts (3) C16 7 SA 5 KO
5) Hydra Technician 35 pts (4) D17 7 AST
TTPC: 1/4
Total: 400
BFC: EXTRAORDINARY DAY
A roll of 11 or 12 on any attack roll is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss.
(Rolls of 3 or 11 do not result in injuries)
1) Sin attacks Rachel, 11 on 15 (+2 RCE Attack, -2 Hydra Defense.) Roll is 3,4 for a hit and 5 damage. 1 SA Sin, 1 AST Kingpin/Technician/Red Skull.
2) Red Skull takes a power action to grant Sin an action as a free action.
Free) Sin RCE's Rachel, 11 on 14. Roll is 2,2 for a hit. Rachel takes 4 damage and is KO'ed. 1 SA, 1 KO Sin. 1 AST Red Skull (Allowing action), 1 AST Kingpin (Improved Targeting: Hindering), 1 AST Hydra Technician (Hydra defense drop.)
Thank you for the game! Definitely allowed Sin to get her upgrade. XD
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After Preseason XP:
Gwachitallemallas Hydra
Red Skull 100 Pts: 52 XP
Arnim Zola 125 Pts: 0 XP
Red Skull Zombie 120 Pts: 0 XP
Kingpin 118 pts: 0 XP
Silver Samurai 100 Pts: 0 XP
Whirlwind 83 Pts: 0 XP
Weasel 27 Pts: 0 XP
Crossbones 47 Pts: 7 XP
Sin 57 Pts: 7 XP
Wolverine, Agent of Hydra 90 Pts: 36 XP
Johann Scmidt (movie) 40 pts: 7 XP
Hydra Technician (Movie) 35 Pts: 11 XP
Thule Society Priest 21 Pts: 0 XP
RP: 4 RP
(Hydra ATA Auto)
Team Object: Skadi's Hammer
Game 1 XP:
Kingpin: 9 AST, 1 SA: 50 XP (!)
Red Skull: 8 AST: 40 XP
Wolverine: 1 AST: 5 XP
Sin: 9 SA, 6 KO: 105 XP (!)
Hydra Technician 9 AST: 45 XP
I'll split my RP into XP, 8 XP each.
After Game 1 XP:
Gwachitallemallas Hydra
Red Skull 100 Pts: 52 XP +48 XP= 100 XP.
Arnim Zola 125 Pts: 0 XP
Red Skull Zombie 120 Pts: 0 XP
Kingpin 118 pts: 0 XP +58 XP= 58 XP.
Silver Samurai 100 Pts: 0 XP
Whirlwind 83 Pts: 0 XP
Weasel 27 Pts: 0 XP
Crossbones 47 Pts: 7 XP
Sin 57 Pts: 7 XP + 113 XP= 120 XP
Wolverine, Agent of Hydra 90 Pts: 36 XP +13 XP= 49 XP
Johann Scmidt (movie) 40 pts: 7 XP
Hydra Technician (Movie) 35 Pts: 11 XP + 53 XP= 64 XP
Thule Society Priest 21 Pts: 0 XP
RP: 4 RP
(Hydra ATA Auto)
Team Object: Skadi's Hammer
Upgrades:
Red Skull will spend 100 XP to upgrade to avas060 Red Skull 200 Pts.
Sin will spend 93 XP to upgrade to fi200r Skadi 150 Pts.
Kingpin will spend 50 XP to buy alias 3 Pts.
Hydra Technician will spend 50 XP to buy Armour Piercing 10 Pts.
After Upgrades:
Gwachitallemallas Hydra
Red Skull 200 Pts: 0 XP
Arnim Zola 125 Pts: 0 XP
Red Skull Zombie 120 Pts: 0 XP
Kingpin 118 pts: 8 XP
* Alias 3 Pts
Silver Samurai 100 Pts: 0 XP
Whirlwind 83 Pts: 0 XP
Weasel 27 Pts: 0 XP
Crossbones 47 Pts: 7 XP
Skadi 150 Pts: 27 XP
Wolverine, Agent of Hydra 90 Pts: 49 XP
Johann Scmidt (movie) 40 pts: 7 XP
Hydra Technician (Movie) 35 Pts: 14 XP
* Armour Piercing 10 Pts
Thule Society Priest 21 Pts: 0 XP
RP: 4 RP
(Hydra ATA Auto)
Team Object: Skadi's Hammer
Last edited by Gwachitallemalla; 07/24/2015 at 07:53..
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!