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I think there could be incentive for certain roles, though. I think a town bodyguard that dies for bodyguarding another townie should have and meet an alternative win condition.
Yes, for particular roles where it's laid out, alternate win conditions are fine.
Bodyguards are really one of the exceptions, their job is to protect/die for a town member (especially if that town member wins the game). They should be rewarded for actually filling their role.
Remember, a Doctor Who game where I, as Rory, bodyguarded Amy and lost.
Well I think the mod retroactively gave me a win or at least MVP for recreating an actual story moment. I think that was the start of bodyguard roles winning if they actually protected a townie here on realms actually.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Question: if low participation is a problem, what about something like Hybridity... 6? Whichever one where they could level up and unlock additional powers based on XP that they gained (at least in part) from meeting a posting floor each day.
Question for you all regarding Mafia win conditions - on the Realms, we have treated a win as surviving, ignoring the efforts made by vocal active players (both mafia and town) that have died regardless of their playstyle (or were killed bc of how good they were doing).
In the championship games over at 2+2, wins were not given to the survivors but to a voted upon 3 players - and the players voted on who they think should be given the win.
What do we think about that process? I know that there is a chance that more than 3 players deserve it, but what do we think of that process?
I am really dismayed by the ideas put forth (in one of the current games) of "personal wins" and surviving overshadowing what SHOULD be the win which is fulfilling the ACTUAL win condition of eliminating a faction that is opposed to your own.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
I was reminded of another thing that happened in K-Ness Final Fantasy VI mafia. Basically the cop (zyxba) had found a mafioso (Vorlon20). Zyxba started a pressure vote, Vorlon fake claimed, people backed off. zyxba kept insisting he was scum but didn't want to outright claim cop. Day ended, zyxba was killed, Vorlon skated for a few days before dying (I believe). In the post-game discussion this happened:
Quote : Originally Posted by zyxba
I pushed really hard on vorlon, but didn't want to flat out out myself as cop. It was very frustrating.
Quote : Originally Posted by normalview
If you've actually nabbed a mafia, outing yourself as the cop isn't a bad idea.
I know that if you'd just come out and said so, I'd have voted for him.
Quote : Originally Posted by K-Ness
Especially in a theme game so early on. There was good chance the doctor was still alive (though they would have likely used Kefka to prevent that). I was really surprised that he never pursued after the initial day.
Quote : Originally Posted by Quebbster
Same here. The Town needs to cooperate if they want to have any chance of winning. Even if you do end up killed at least you got a scummo first. There are more Townies than there are scummos anyway, so it's a pretty good trade.
Quote : Originally Posted by zyxba
Considering every single post I made said vorlon was mafia, and anyone defending him must be his compatriots, I hoped people would get the hint. I could live a few days and grab another.
But alas, the town is weak willed and expects me to "take one for the team"
Quote : Originally Posted by zyxba
I play every mafia game like I want to win, so outing myself unless being forced, especially in the game I was most excited for as of yet seemed pretty out of the question.
That being said, nice job on the sk's part of killing me. I imagine the 30+ posts condemning vorlon would be enough to at least hang him at that point.
Quote : Originally Posted by Quebbster
The sooner you can get the Mafioso lynched, the less damage he can do. It's fairly simple. Also, consider that while the Townies had no idea whether Vorlon was Mafia or Town the Mafia knew full well that you were on to something, whether it was through luck or skill. That means that they can mess with you while the Town may not realize you need to be protected.
Also, just saying "Vorlon is scum!" without explaining why you say that gets a little old after a while, so it's not really strange that people stop listening after a while.
Well, did you win this game?
Not to be harsh, but if people do not listen to you you should at least consider taking a different approach. As I said, outing yourself also means you get more protection and aid, and the Mafia simply cannot deal with all the Townies at once.
If we had lynched Vorlon earlier the Mafia would lose a member, an important power and perhaps we would have gotten a better picture of who may and may not be Mafia. Voting records are incredibly important, particularly when you lynch scum.
Hinting takes a lt of skill. Heck, even the experienced players here who knoe each other well do nt always succeed in dropping hints that people actually get.
Quote : Originally Posted by zyxba
I was asked point blank if I was serious, and said yes. I'm not really sure how much more I can say without giving away the whole shebang.
Quote : Originally Posted by Quebbster
There's so much that can motivate a lynch vote though: Tracking your target targeting someone suspicious, for instance. Copping someone as Mafia is pretty dang condemning though. Heck, sometimes I consider "because I feel like it" a valid reason to start a lynch. That's really part of the procedure: Someone starts a vote train, the accused gets a chance to defend himself. Sometimes the claim is good enough, sometimes not. You shouldn't expect people to just follow you blindly without question though. Sometimes they do, but those times are few and far between.
Quote : Originally Posted by normalview
Then give it away. Obviously, we weren't getting the hint.
I think my use of the phrase "personal win" is being taken out of context. I'm not looking for a point for the records books. I'm saying that you join a game first and foremost to play. To play, you want to survive. Surviving is significant, especially when you consider that more don't survive than do.
In Quebbsters example, I'd say Zxy played "wrong" by letting his interest in survival surpass his interest in his factions survival.
But havin your faction win collectively I don't think should encourage a disinterest in survival, unless a player has no contribution to make on their factions behalf, in which case, I don't know why they signed up.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
I've sacrificed myself for the faction, even knowing I won't get a win, so maybe that taints my view but, for the most part, I'm pro "standard win" of being alive at end of game. In fact, when I was sent to 2+2 to represent I was so thrown by the "You don't have to live to win." I missed it - misinterpreted - and while I got the win I feel a little bad about that goof (though the win was more for you all so I was willing to fight "tooth-and-nail" by pulling out all the tricks so I'm not sure even if I had understood it would've changed much as I wouldn't have felt I had did right by all of you.)
I do think certain roles, though, such as BG or Martyr should get a Win even if dead (I remember first time I got Martyr and basically felt I was Vanilla. However it did let me win the game by blackmailing the vote but that took special circumstances for a bluff to work. Melkhor's Mutant Massacre for those who were around or curious).
I also am fond of alt-win conditions and when I've written roles it's not unusual for a large number of those. I've even written entire games where entire factions could focus on alternative plays for a different win (eg: "Buffy the Vampire Slayer" where players could forego standard Night actions to travel in search of key artifacts or to prevent the Big Bads from assembling them. Alt-win was actually how the Mafia won by completing the special goals of the Big Bads.)
So, I guess, in other words, I think overall I believe in "live to win" but paradoxically I wish people weren't so focused on their win tally and would put the faction over it. I'd rather see more people have fun even if it means I have to throw my score. Balancing that I also think each game should have some unusual win conditions to help keep the Mafia games fresh. Never knowing what twists are in helps bring people back and keeps aways the doldrums.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn