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1) Chris Pratt pushes to make a Running Shot to B21, shooting Voodoo with Enhancement from Cosmo. 10 (+1 from PD) atk. vs 18 (-1 from injury) def. Needs a 6. Roll is: (6,2) for an 8 and a hit! I'll assume Voodoo wants to PC that, since he'll lose PC otherwise. Second roll is: (3,1) for a 4 and a miss! Mantis will PC that straight back! Third roll is: (5,2) for a 7 and a hit! Voodoo takes 4. 1 SA for Chris who also takes 2 from the push. 1 AST for Mantis, Star-Lord and Cosmo all.
2) Star-Lord pushes to blast Voodoo and Falcon both! 11 (+1 from PD) atk. vs 17 (-1 from injury) and 16 def. Needs a 4 for both. Roll is: (4,6 for a 10 and a hit! Voodoo takes a token to Theme PC (having used regular PC earlier in the turn does not prevent this since he's lost the power). Second roll is: (5,3) for an 8 and a hit on both! Super Senses for Falcon is: 4 and a failure! Star-Lord will assign 2 damage to Voodoo for the KO and 2 to Falcon. 1 SA, 1 KO and 2 from the push for Star-Lord and 1 AST for Cosmo.
Mantis and Cosmo both clear. Mantis will PC anything Falcon does successfully. Cosmo will Theme PC anything Falcon does successfully if it still succeeds after Mantis has PC'ed it.
Heroes for Hire
1) P Brother Voodoo* 79 pts (KO/6) KO'ed!
*Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (5/6) [Has CR] D19
*Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 pts (3/5) B-10 (hindering/stealth)
*Contingency Plan 12 pts (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (KO/3) KO'ed!
*H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (KO/5) KO'ed!
*Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 1/4
Heroes for Hire Tokens: 3
1) Mantis tries to judo-chop Falcon with CCE, taking +2 to attack. 10 (+2 from CCE) atk. vs 17 def. Needs a 5. Roll is: (3,3) for a 6 and a hit. I assume at this point that you'd rather save the last Theme PC to avoid a potential injury, but if you'd like it PC'ed just let me know and we'll backtrack.
Falcon takes 2 and is KO'ed! 1 SA and 1 KO to Mantis.
2) Cosmo TKs Star-Lord to D20
Heroes for Hire
1) P Brother Voodoo* 79 pts (KO/6) KO'ed!
*Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (KO/6) KO'ed!
*Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 pts (3/5) B-10 (hindering/stealth)
*Contingency Plan 12 pts (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (KO/3) KO'ed!
*H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (KO/5) KO'ed!
*Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 1/4
Heroes for Hire Tokens: 2
1) Chris makes a Running Shot to F17, blowing up the blocking terrain in B11
2) Mantis pushes to "nudge" Star-Lord with Mind Control. 10 atk. vs 17 def. Needs a 7. Roll is: (1,3) for a 4 and a miss! She'll PC that herself. Second roll is: (3,6) for a 9 and a hit! 1 SA and 2 from the push for Mantis.
free) Star-Lord is nudged to B15
3) Star-Lord shoots Misty with RCE, taking +2 to damage. 10 atk. vs 16 (no stealth or hindering bonus due to Improved Targeting) def. Needs a 6. Roll is: (1,1) for a 2 and a CRITICAL MISS! (It was bound to happen, I guess...) Star-Lord takes 1 from the crit miss and injures himself for the next round!
Heroes for Hire
1) P Brother Voodoo* 79 pts (KO/6) KO'ed!
*Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (KO/6) KO'ed!
*Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 pts (3/5) B-10 (hindering/stealth)
*Contingency Plan 12 pts (##), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (KO/3) KO'ed!
*H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (KO/5) KO'ed!
*Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 1/4
Heroes for Hire Tokens: 2