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1) Hope punches Robin (10-1Smoke+1ownperplex=10AV 1damage vs. 15DV no super senses due to Banshee) Attack is [3,4] hits for KO on Robin.
Smoke Cloud goes away
Hope - 1SA, 1KO
2) Banshee carry/RS=4MV to F-16 dropping Hope at E17 targeting Cyborg with P/B, IT:Hindering/Elevated, Getting a little loud (11AV 3damage vs. 17DV Toughness) Attack is [3,3] hits for the KO on Cyborg.
Banshee - 1SA, 1KO
3) Blink power action "blink and you'll miss me" to A15 not based but can close combat attack due to ladder to punch Starfire (10AV and will use Blades vs. 15DV and Toughness) Attack is [5,6] and blade roll is [2] toughness from Starfire reduces to 1 damage now at [4/7] Blink will stay at A15 to flurry next turn.
Blink - 1SA
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Teen Titans
1) 100 JL52006 Cyborg KOKOKO
2) 096 TT064 Raven [7/11] E-11
3) 096 IO024 Starfire [4/7] D14@@
+03 BBF003 Not So Special
4) 089 TT049 Bunker KOKOKO
5) 075 TT001 Robin KOKOKO
6) 040 CR004 Aqualad [4/4] A13@@
499
Theme (Keyword: Teen Titans): 0/5
Cyborg: SA[2] KO[1]
Starfire: SA[2] KO[1]
Aqualad: SA[1] KO[1] AST[1]
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
You might want to look through previous games and see if any upgrades have been used before- it might take a little digging.
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