You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Unofficial Legion of Super-Heroes team building cheat sheet (golden age)
I'm a big LoSH fan and have been waiting for a set like SLoSH since Superman dropped back in 2011. Thankfully, we now have a lot of team building options and I tend to feel slightly overwhelmed when trying to build a LoSH team with synchronicity. I've made this 'cheat sheet' for myself, and am sharing it hoping that it will be beneficial to anyone else who is a LoSH fan. I did not include dials in this thread, due to it's length already.
Primary Attackers (has an opening move-and-attack, a strong defense and can do 3 or more damage)
note: any Legionnaire can copy the Superman TA - making the whole team stealth-busting
Gimmick characters:
slosh030 Dawnstar (81 pts, draw a line of fire that ignores almost everything)
fl036 Tornado Twins (115 pts, SPEED FORCE, creates a tornado token)
wol103 Rond Vidar (80 pts, pay the extra x points and add a construct to him)
slosh005b Mon-El (175 pts, traited defend)
slosh010 Polar Boy (78 pts, traited protect adjacent friendlies from energy explosion)
slosh011 Sensor Girl (75 pts, traited perplex on opposing characters only)
slosh031 Chameleon Girl (115 pts, can choose from various powers at beginning of turn)
slosh035 Shadow Lass (78 pts, creates impenetrable smoke cloud)
slosh045 Computo (144 pts, super perplex/outwit)
slosh046 Superboy (175 pts, 100 pts, traited willpower to all lower point adjacent characters)
slosh047b Black Witch (170 pts, traited ability to switch objects for relics, traited defend)
slosh048 Tellus (82 pts, traited ability allowing friendlies to draw line of fire through other friendlies)
slosh201 Cosmic Boy (70 pts - welcome to the legion trait, grants toughness to adjacent friendlies when in hindering)
slosh202 Saturn Girl (102 pts - welcome to the legion trait)
slosh203 Lightning Lad (116 pts - welcome to the legion trait)
ffsm001 Superman (200 pts, 150 pts - traited defend to friendlies with lower point value)
sm007 Star Boy (78 pts, traited shutdown of move-and-attack powers to enemies with 4 squares)
sm008 Brainiac 5 (88 pts, can grant another LoSHer toughness)
slosh001 Cosmic Boy (90 pts, super-leadership)
sm023 Earth Man (98 pts, can copy attack power of adjacent friendly)
sm024 Invisible Kid (53 pts, can give an adjacent LoSHer stealth)
sm038 Princess Projectra (70 pts, can give an adjacent LoSHer super-senses)
Last edited by jaded033; 11/15/2015 at 14:27..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
ata038 Legion Lost
Points: 4
Keywords: Legion of Super Heroes, Legion of Super Villains
Once at the beginning of the game, if no character on your force possesses a team ability that isn't a wild card team ability, choose any one DC team ability other than an additional team ability, a wild card team ability, or a team ability that can't be used by wild cards. Characters using this team ability are not wild cards and can use the chosen team ability if they can't already.
The LEGION LOST ATA costs 4 points per character with a LoSH keyword. In an effective 400 pt team, you're probably going to have about 4 to 5 characters. Paying 16 to 20 pts for any copyable DC team ability isn't too shabby. When you're playing higher point games (600+) you can start to see where equipping your team with LEGION LOST might start getting costly. The budget solution is to add slosh001 Cosmic Boy, slosh002 Saturn Girl or slosh003 Lightning Lad for their 'welcome to the legion' TRAIT.
Quote
WELCOME TO THE LEGION: When you build your force, choose one character of 50 points or less. That character gains the Legion of Super Heroes keyword and "wing symbol" this game. If your force includes other characters with this trait, you may increase the point value of your chosen character by 50 points if this character doesn't use this trait.
Best < 50pt characters to use for the 'welcome to the legion' trait
smww050 Krypto (superman TA, synergy with superman, superboy OR supergirl)
smww028 General Lane (police TA, gives Superman Enemy TA to adjacent characters)
smww047 Lois Lane (superman TA, shut down an opponent's team ability)
fi301 Splitlip (relic bonuses, enhancement)
im3006 Tony Stark (Avengers Initiative TA, outwit, and enhancement)
im3008 Aldrich Killian (HYDRA TA, support, and shuts down opposing ATAs)
ffcw006r Scarlet Witch (mystics TA, barrier, perplex and prob con)
gx012 Cypher (X-men TA, Brotherhood TA, crack communications TRAIT)
slosh004 Science Police Officer (police TA and a really handy Special Power)
slosh039x Bizarro (Superman Enemy TA)
tt001r Robin (Batman Ally TA, outwit and some free smoke cloud at end of dial)
gc003 Two-Face (Batman Enemy TA and stealth-busting)
bm031 Alfred Pennyworth (Batman Ally TA, perplex and much needed support)
jl52016r Enchantress (Mystics TA, TK and support)
ffsm003r Steel (Superman Ally TA)
bb010 Jason Blood (Mystics TA, prob con)
bb021 The Holiday Killer (Batman Enemy TA, 8 range outwit)
cr039 Harbinger (Hypertime TA)
Last edited by jaded033; 11/15/2015 at 14:22..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
slosh007 Shrinking Violet (tiny size)
slosh103 Shrinking Violet (tiny size)
slosh207 Shrinking Violet (option for tiny size)
slosh031 Chameleon Girl (option to select 'boot symbol' or 'tiny size')
slosh045 Computo (earthbound on first click)
ls008 Shrinking Violet
smww027 Jimmy Olsen
smww029 Lana Lang
*As per NEW size rules (03/11/2015), Giant and Colossal size characters now have the innate ability to use the Carry ability (in addition to normal Carry granted from other sources) to carry one character smaller than themselves regardless of the carried character’s combat symbols and does not reduce its speed value for doing so. This gives slosh032 Colossal Boy new utility.*
Last edited by jaded033; 11/15/2015 at 14:06..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
Rationale: there's a pretty good chance that your cosmic opponent will have the Power Cosmic or Quintessence Team Ability, rending your outwit useless, so instead you'll try to load up on prob con and perplex to land some hits (and hopefully dodge a few). slosh103 Shrinking Violet is the ultimate support piece and she can be carried around (tiny size). cr022 Dawnstar will give every team member a +1 attack when attacking a single chosen enemy (keep Dawnstar safe and hidden like Earthman). jl048 Dream Girl is also a nice choice - 50pts for prob con with a range of 6 squares.
Earth Man's special power 'NO PLACE TO HIDE, ALIEN!' will be crucial to keeping your cosmic opponent from HSSing you. So needless to say, try to protect Earth Man as much as possible.
Quote
NO PLACE TO HIDE, ALIEN!: Opposing characters with the Cosmic keyword can't be given power actions to use standard Speed powers. Those characters modify their defense values by -2 when attacked by Earth Man.
Selecting a Legionnaire with the 'Welcome to the Legion' trait will ensure fi301 Splitlip can join the team and grant you access to much-needed relics (as the LoSH are somewhat poor in penetrating damage). Just be sure to leave enough room on your build for relics - I recommend fiR100c The Book of the Skull if possible. For this scenario I recommend slosh202 Saturn Girl simply for her 7 range prob con.
I suppose another option would be to include two Legionnaires with the "welcome to the legion" trait and draft avx006e Scarlet Witch (100 pts) into the LoSH (if only for her ability to remove the Quintessence or Power Cosmic TA). Additionally, she'd also bring some much needed Mystics TA to the team.
There's a very good chance that your cosmic threat will be part of some high point build (500+). So try to round off your team with reliable Primary/Secondary Ranged Attackers and some way to grant them willpower (or leadership).
Last edited by jaded033; 05/16/2014 at 14:30..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
smww053a Supergirl (190 pts)
slosh001 Cosmic Boy (90 pts)
slosh002 Saturn Girl (94 pts)
slosh003 Lightning Lad (104 pts) starts with running shot
slosh005b Mon-El (175 pts) starts with HSS
slosh021 Wildfire (180 pts) starts with running shot
slosh046 Superboy (175pts, 100pts) starts with running shot
slosh047a White Witch (87 pts)
slosh047b Black Witch (170 pts)
slosh102 Mon-El (200 pts) starts with running shot
slosh202 Saturn Girl (102 pts)
slosh203 Lightning Lad (116 pts) starts with running shot
ffsm001 Superman (200 pts, 150 pts) starts with running shot, starts with HSS
ffsm002 Supergirl (100 pts) starts with HSS
sm010 Supergirl (200 pts, 100 pts) starts with HSS, starts with running shot
sm022 Sun Boy (79 pts) starts with running shot
sm039 Wildfire (132 pts)
cr056 Supergirl (178 pts)
ls001 Lightning Lad (70 pts) starts with running shot
ls002 Saturn Girl (60 pts)
ls007 Young Superman (100 pts)
or057 Supergirl (232 pts)
or075 M'Onel (223 pts) starts with HSS
lg043 Wildfire (89 pts) starts with running shot
lg044 Wildfire (123 pts) starts with running shot
lg045 Wildfire (145 pts) starts with running shot
lg203 Drake Burroughs (127 pts) starts with running shot
cj046 Live Wire (22 pts)
cj047 Live Wire (37 pts)
cj048 Live Wire (50 pts)
cj216 Garth Ranzz (29 pts)
special consideration:
slosh048 Tellus (82 pts) - allows Legionnaires within 4 squares of Tellus to draw lines of fire from other Legionnaires with 4 squares of Tellus (this fig will really help you make the most of your range if you play him correctly)
Last edited by jaded033; 11/15/2015 at 14:24..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
Rurouni KJS may just be a bigger fan of the Legion of Super-Heroes (in clix form) than I am, and has written some very insightful analysis/tactical guides to playing the team. He has a very detailed series of articles on his blog: heroclixin.wordpress.com.
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
As you sadly rifle through your tackle box looking at older Legionnaires and fondly remembering days when an 8 attack was actually worth something (aka: power creep), don't discard your ORIGIN, COLLATERAL DAMAGE, LEGACY, UNLEASHED or COSMIC JUSTICE Legionnaires... remember - the Legion will always have a place for noble souls who are willing to fight for a just cause.
Remember: every Golden Age Legionnaire is a wildcard, and there are a few TAs that will make any Golden Age wildcard better.
Batman Enemy TA:
Quote
Characters using the Batman Enemy team ability may replace their attack value with the unmodified attack value of an adjacent friendly character using the Batman Enemy team ability.
Justice Society TA:
Quote
Characters using the Justice Society team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using the Justice Society team ability.
If he happens to be adjacent to slosh015 Timber Wolf, cj048 Live Wire will suddenly have an 11 attack with an 8 range (and RCE to use as he wishes). Not bad for a 50pt fig, all thanks to the Batman Enemy TA.
un019 Brainiac 5 who bring outwit and later perplex for 40 pts doesn't seem too threatening with his 15 defense value. But when he's copying Justice Society TA and standing next to slosh007 Shrinking Violet, his 19 defense isn't looking so bad anymore.
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
BTW, if you are going to mention Mon-El's traited Defend for gimmick characters, you should probably add that to Black Witch's comments as she also has traited Defend.
As previously mentioned, Rurouni KJS has written some great articles about utilizing the LoSH to their maximum potential. Here is a reprint from his heroclixin' blog:
Earlier in the series, Heroclixin’ wrote that being mostly wildcards was a weakness for the all-Legion force. But as we’ve seen, quite a lot of team abilities are actually available for the team. Let’s look at each.
Animal ATA. This gives the team a shot at being able to bypass enemy Stealth or Shape Change each turn. It’s a cheap option for the wildcards at just 4 points with only a couple members who can equip it: Chameleon Girl and Timber Wolf [Superman & the Legion of Super-Heroes].
Green Lantern Honor Guard. It’s 5 points and gives the Legion +1 AV for each attack on a certain target. Consider it a bargain version of various attack TAs the team can use. It’s one to use in conjunction with other copyable TAs. Its drawback is just a couple of Sources: Earth Man, Mon-El [Superman & the Legion of Super-Heroes]
Justice League ATA: Gaining +1 DV against fliers, giants, Sharpshooters and Indom foes isn’t the worst defensive ability. It’s also dirt-cheap and comes with a pair of the team’s best attackers. Sources: Superman [Battle for Smallville Fast Forces], Supergirl [Superman, Battle for Smallville Fast Forces]
Justice League Dark ATA: Similarly, this one is OK as a ward against enemy range. It’s probably best with a non-Stealthed Legion bunker. Sources: Superman [Battle for Smallville Fast Forces], Supergirl [Superman, Battle for Smallville Fast Forces]
Justice League New 52 ATA: This one should only be considered if you’re running one or more dedicated Leadership pieces that will ALWAYS have a pal next to him or her and you’re not going to be running a better ATA for the points. The good thing about this 2-point ATA is that you only have to use it at the beginning of the turn when you’re using Leadership; the rest of the time, you can switch to more offensive or defensive TAs. Sources: Superman [Battle for Smallville Fast Forces], Supergirl [Superman, Battle for Smallville Fast Forces]
Justice League [Silver Age]: The Legion takes some time to set up its attack due to its all-flier nature. This ATA gives it flexibility to pick its target at the opportune time. It’s the priciest of the JL ATAs at 4 apiece. Sources: Superman [Battle for Smallville Fast Forces], Supergirl [Superman, Battle for Smallville Fast Forces]
Justice Society. Low DVs are a bane for much of the Legion’s history. With this TA, the superteens can share higher DVs. Defend is the basis for the Legion bunker, and JSA only extends its viability. Drawback is that it’s not compatible with most of the Superman Ally members of the Legion who are the team’s better fighters. Sources: Starman [Superman 039], Legion Lost ATA.
Kryptonian ATA. This 2-pointer only works on certain areas of certain maps and probably needs to be reserved for ranged combat-heavy Legion squads. But it’s unfortunately not very compatible with a bunker tactic, which likes hindering terrain. Should be the last ATA you pick unless one is very confident in map choice and has the team to exploit it. Sources: Superman [Battle for Smallville Fast Forces], Supergirl [Superman, Battle for Smallville Fast Forces]
Legion Founders ATA. A new ability, the three original members can use this ATA to help boost a given attack between +1 and +6, depending on how many Founders you began the game with. It’s 3 points. Sources: Cosmic Boy [Superman & the Legion of Super-Heroes 001 and 201], Lightning Lad [Superman & the Legion of Super-Heroes 003 and 203], Saturn Girl [Superman & the Legion of Super-Heroes 002 and 202]
Legionnaires ATA. For 2 points each, the LSH can get a major action advantage when its heaviest hitter goes down. The downside is that, well, it’s losing its heaviest hitter to get any real mileage from this ATA. It’s best fielded on swarm teams with some natural TAs to wildcard but can’t afford a better ATA. Sources: All Legion of Super-Heroes
Legion Lost ATA. Just like Thunderbolts ATA but for for DC, this 4-point pick-a-TA ability is MADE for the all-Legion squad. The drawback is that using it means leaving off some of the keyword’s best pieces that have non-wildcard TAs and that the chosen TA will be the ONLY TA usable by this force. But Legion Lost gives the team access to many more TAs these wild cards otherwise wouldn’t get. If one is not using a Legionnaire with the ability to invite temps to the team, this is an ATA to leave room for. Sources: All Legion of Super-Heroes
Mystics. All-Legion teams can be large, so this is a good TA for the team. Source: Black Witch, Legion Lost ATA
New Teen Titans ATA. I suppose if one is hungry for always having one extra Leadership figure on the team, this is the ATA for it. It’s only 3 points. Sources: Superboy [DC 75th Anniversary], Supergirl [Superman, Battle for Smallville Fast Forces]
Robot ATA. This uncopyable ATA only fits on one Legionnaire to date: its Source, Computo. Do not use it unless you’ve managed to add a non-Legion member Robot to the team along with Computo via trait or relic. 4 points per.
Superman Ally. The most likely TA for an all-Legion force to wildcard to, this one is good for the shooters on the team but completely useless for its melee pieces thanks to their ubiquitous Flight ability. Sources: Superboy [DC 75th Anniversary 026, Superman+Legion of Super-Heroes], Supergirl [Crisis, Superman, Battle for Smallville Fast Forces, Unleashed], Superman [Battle for Smallville Fast Forces], Mon-El [Superman & the Legion of Super-Heroes], Legion Lost ATA
Teen Titans. It’s almost the only way for the Legion to heal, and it sort of gets around the Legion’s general inability to push. The downside is that the Legion really needs its actions for positioning and attacking. Source: Superboy [DC 75th Anniversary 026], Legion Lost ATA
Young Justice ATA. This defensive team ability gives a bit of KO prevention to members of the Legion. It best works with a bunker formation due to its adjacency requirement. And given that its source character also has the Teen Titans symbol, this 4-point ATA works well in tandem. Source: Superboy [DC 75th Anniversary 026]
Finally, there’s the option to use the Gravity Feed founders to invite multiple characters to the Legion who might supply any of the game’s remaining TAs for the team to either wild card to or simply add to the force without breaking theme, including:
Crime Syndicate, Outsiders, Quintessence, 2000 AD, Arachnos, Crossgen, Crusade, Danger Girl, Guardians of the Globe, Kabuki, Top Cow, Fantastic Four, Masters of Evil, Power Cosmic, S.H.I.E.L.D., Skrulls, Ultimate X-Men, Assassins, Coalition of Ordered Governments (COG), Covenant Empire, Federation Away Team, Federation Support Team, Locust Horde, Street Fighter, Templars, United Nations Space Command (UNSC)
cj049 Saturn Girl gives you 3 clix of perplex for only 44 points. Yes, she's only 4 clicks deep, but her 8 range allows he to stay out of your opponent's range. (Maybe she can wildcard to a really helpful passive team ability - like the Police TA or the Superman Enemy TA or something?)
For 50 points, cj048 Live Wire let's you RCE enemies from 8 squares away. Pair him adjacent to a friendly fig with the Batman Enemy TA and high attack values, and you've got a nice 50 point attacker.
un037 Chameleon's only goal is to tie-up an opponent with his plasticity and succeed on his shape-change rolls. Push to his second click and he starts poisoning. Give him mystics in order to make him a real nuisance.
If you thought pre-carded Saturn Girl was useful with her almost-full dial of perplex, wait until you get a load of un019 Brainiac 5! 40 points gives you 2 clicks of outwit and then 2 more clicks or perplex. i'd argue that for his point cost, he's better than pre-carded Saturn Girl.
or052 Triplicate Girl costs 35 points, and thanks to the wording on slosh006 Triplicate Girl's SPLITTING BODIES SP (which states that she needs to be adjacent to ANY friendly character named Triplicate Girl in order for the SP to activate), you can see how an innovative player might make her useful. (For the extra 15 points, you may instead consider fielding or053 Triplicate Girl who gets perplex for the last half of her 5 deep dial.)
The near-misses:
I'm having trouble justifying lg032 Kid Quantum. Yes, in capable hands, triple target incap can be quite deadly - but 61 points is still pretty steep for this one-trick pony.
I'm not sure why you'd field cd036 Shadow Lass unless your strategy somehow involved a perpetual smoke cloud for the duration of the game. Maybe it's for the opening 17 defend?
Please note: almost all of this figs require the Batman Enemy TA and/or the Justice Society TA to be somewhat useful.
Last edited by jaded033; 05/30/2014 at 20:57..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.
I've got no problem with that. Sometimes your team needs that extra oomph because you know you'll be going up against something meta. Or maybe you just want to give your team a bonus. Regardless, I won't judge. If you do want to play a resource, might I recommend one that will assist your entire team and not just one character?
I really like fiR100 The Book of the Skull with all seven hammers (30 pts), or jltwR101 Pandora's Box with all seven sins (40 pts).
The Book of the Skull will give your teammates some nice attack bonuses (when the hammers are properly assigned, figs will get a +2 attack bonus). Not to mention whatever move-and-attack powers and bonuses each individual hammer brings to the table. Adding fi301 Splitlip to your team with the 'WELCOME TO THE LEGION' trait will ensure that you're not breaking theme and getting some free actions to arm the hammers. If you're not familiar with The Book of the Skull, be sure to read the all of the resource's instructions just so you don't miss out on any additional bonuses the resource is granting you.
Pandora's Box will give your teammates sidestep and some sort of defensive modifier when a sin is assigned to a teammate. Adding jltw057 The Outsider to your team with the 'WELCOME TO THE LEGION' trait will mean you only need to pay for the sins and not the resource itself (so: 28 pts), and you'd still have a theme team. The Outsider has an interesting trait for switching places with other figs on your team, so be sure to read the fine print on his character card and try to utilize that trait to your advantage. If you're not familiar with Pandora's Box, be sure to read the all of the resource's instructions just so you don't miss out on any additional bonuses the resource is granting you.
-----
Honorable mention:
wolR100 Power Battery (Green Lantern Corps) with green lantern ring and six constructs (42 pts to 66 pts). While all of the batteries seem pretty good, I'm going to give the GLC power battery a 'leg up' over the others since there are already a few Legionnaires with the GLC keyword. wol103 Rond Vidar, slosh102 Mon-El and sm023 Earth Man are the three that come to mind. By attaching a construct to character with the GLC keyword, you are granting them a +1 to all combat values (except for damage). For some added reinforcement, you can use the 'WELCOME TO THE LEGION' trait to bring in another GLC keyworded fig for less than 150 pts.
Last edited by jaded033; 11/01/2015 at 02:07..
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.