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When the dread Dormammu is leading an assault on our dimension, only one organization has the resources to grind his incursion to a halt. In this edition of Comic Accurate, It's a SHIELD force like no other!
Inspired by the ABC series, the SHIELD ongoing comic that debuted in 2015 brings the characters from the TV show to the comic world we all know and love courtesy of legendary writer Mark Waid and a revolving door of artists. Headed by fan favorite Phil 'Cheese' Coulson, each issue has Agent Coulson and his team working with characters from all over the Marvel Universe, putting the kibosh on threats all over the world.
In the early issues of the series, a growing threat had been building from behind the scenes. Mystics were being assaulted; The Rainbow Bridge shattered; The Sanctum Sanctorum under siege. By the time Coulson and company found out what was going on, it was too late. Dormammu was attacking Earth, turning people into Mindless Ones. The only way to stop it was to travel to the Dark Dimension and rescue Doctor Strange. And to do this, Coulson (along with Agent May and Maria Hill) called in the most ragtag of teams.
At 791, you can fill out the remaining nine points with a relic or a feat. I'd just keep it simple and throw a Protected on our hero Coulson. Or Absorbing Man if you want to be really mean to your opponent.
Why these figures - It can be said we could shave off 100-200 points if we play May and Man-Thing at their lower point values and then swap out Coulson with the Fast Forces piece at its lower point value. But why handicap them to that degree? The other Coulson has one extra click of life, but here his Leadership and Enhancement will help out more (to say nothing of his energy explosion/penetrating blast combo). And you could swap Absorbing Man out with the rare from Invincible Iron Man, but in this issue, he was going toe-to-toe with Dormammu and that particular LE is probably tough enough to do that.
Tips for running this team - When starting the game, mobility should not be an issue. Man-Thing and Maria Hill can carry multiple figures that share keywords with them. So while Man-Thing carries The Zombie and Absorbing Man, Maria can carry Phil, May and the Living Mummy. Frankenstein's Monster is going to have to walk on his own, but oh well. And remember to place a heavy object by your starting area and have Absorbing Man use it to bump his attack and damage up before carrying him out. Also make sure you have someone get The Zombie's amulet. A free action per turn for him could be plenty useful.
Now as mentioned, in the comic this team faces off against Dormammu and some Mindless Ones. So it would be fairly easy in concept to put together the opposition. Whether one chooses the colossal Dormammu from Galactic Guardians and two Mindless One generics from Giant-Size X-Men or the new Dormammu OP kit LE and five Mindless One generics. Yes, there is the old unique of Dormammu from Critical Mass, but he stinks. Needless to say, whichever permutation of Dormammu and his minions you go with, it might be a bit of an uphill climb for the SHIELD team to claim victory like in the comics.
Let us know how this SHIELD team does for you! That's it for this edition of Comic Accurate! Next week is an all-new Unclixed, and in two weeks, we go to the X-Universe!
Nice write up and good team, I believe they will overcome Dormammu and Co. Only drawback is not enough heavy/ultra heavy/light objects for all 4 figs with SS.
This looks like fun! And I've got all of it but The Zombie, too... might have to try it out!
Are people preferring the FF May over the main-set common? I guess this is a team that needs the FF's top-dial ranged powers over the main-set's close-combat focus.
This looks like fun! And I've got all of it but The Zombie, too... might have to try it out!
Are people preferring the FF May over the main-set common? I guess this is a team that needs the FF's top-dial ranged powers over the main-set's close-combat focus.
I would probably preffer Agent coulson from the FF for the extra click and the mid dial outwit for the same cost. also i think using energy explosion for 1 splash damage against an all mystics team is suicide.
(Special) Call in the Reinforcements: Give Agent Coulson a power action and choose another friendly character of equal or less points that shares a keyword with him and has no action tokens. Place that character adjacent to Agent Coulson.
(Special) Field Team Backup: While Agent Coulson is attacking a single character, if another friendly character with this trait has line of fire to the target, Agent Coulson can use Probability Control.