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Welcome to the new meta. Place this turret in the right location, and he'll tie down the whole enemy team. Ignore him at your peril because if he's the last man standing, he could easily even the score for his fallen team. I expect to see him and his turret team on a lot of competitive teams. And yup, I coined it: turret mode.
Place him 6 squares away from the opponent. If they KO him, he goes to click 7 for some Hypersonic beatdown. Don't forget to have an Ultra Heavy handy where you place him.
Place him 6 squares away from the opponent. If they KO him, he goes to click 7 for some Hypersonic beatdown. Don't forget to have an Ultra Heavy handy where you place him.
He becomes an immobile harassment figure that can help control a portion of the battle field and if you are lucky will turn to click 7 if the opponent rolls a crit.
@JackDoe, you can't play him at 25pts, it's 35pts. And no, he doesn't have Super Strenght at click 11. At 35pts, his only offense is a special Incap... your hope of him turning to click 7 is either he's the last man standing on your team or when your opponent crit hits a fig friendly to him.
@mercer888, placing him near the opposing team is pretty much giving them 35pts. P/PB and PS are pretty common powers that players have on their team/s. Not to mention the Outwit-Poison combo is a popular fun tactic. I'm not saying it can't be done but rather these "outpost" strategy on the new KC chases actually requires more finesse to use effectively. They could have been more useful to call ID Card figures but at that point cost, who can you call? Like HCRyberg said, use him to control a portion of the map. Like when you have to protect a certain figure, say Nighthawk Prime or Famtomex or a Power Battery.
Sorry, meant to say 35 points. My question is, if played at that point value and he is the last man standing(or your opponent rolls a crit) and goes to click #7, can he pick up an ultra heavy to lay down some hurt?
So... Just to Make Sure I Understand This Correctly...
... I could call KC Supes in on this Click with, say, a 35-Point character, use him to double target Incapacitate my opponent's best two pieces (who then, even if they only have 1 action token, can't make ranged attacks the next turn) AND give any adjacent friendly characters Invincible for the rest of the turn if my opponent somehow still had viable attackers?
So I can basically make my opponent skip a turn (assuming Supes hits with his 12 Attack) for the low, low cost of 5 Points (for the Supes ID Card)?