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A tricky piece to use - there's that 9/16 open which is pretty weak, but the ability to Outwit with Sharpshooter makes it tough to justify pushing off of. It kinda sucks that her 2nd click is the one where she forgets Outwit, because you really want Willpower and those better attack/defense numbers (as well as the way to use her TA). On the whole I would say don't push her - her Outwit, Leadership and 3 damage is pretty influential. She can help your shooters with her Trait which is a bit like having a "sometimes" PD TA to lean the odds in your favor. Daisy will have to work hard to put out a lot of damage to be worth her 80 points, but she has that potential. On those last clicks, however - run!
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