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So just to clarify, when it says "you may return her to the click she began the turn on," that doesn't mean you have to?
For example, Crazy Jane gets K.O.'d. Using the Weird Resurrection Trait, I roll a 6, bringing her back on Click #6. At the Beginning of my turn, I then make a Riding the Underground Roll, and get a 1. I can just leave her on Click 1, and she's back with her full 6 clicks of life?
If that is the case, this piece is extra amazing!
That's how I read it Zemo. Hoping for more clarification at some point because its quite scary like this. Can't afford to leave her alone in case she keeps 'healing'. Luckily she's not too dangerous on her own but could be an annoying tie-up/distraction that can still deal a bit of damage
Very quirky. Thematically, she'll be fun to use on teams featuring female characters that have "resurrection" or damage mitigation abilities (ex. Typhoid/Bloody Mary, Elasti-Girl, Ms. Marvel, etc.).
and HERE is a very, VERY solid choice for an Amalgam selection for Nightlantern. yes, you lose out on most of the red powers in general, as well as the defense powers.. but frankly, with this kind of versatility... why the heck not?
"A" is "A". And no matter what universe he's from, Luthor... is Luthor.
What about a click of damage on say click 5. To i return to click 1 if thats where i started.
Yes you return her to the click she started the turn on. She can take as much damage as you want so long as she isn't KO'd. Hence why everyone runs Proteus on her.
Thanks. It's actually printed dark blue on the dial I have.
No problem! I've noticed a lot of my dials are either faded straight out of a pack or have wayyyy too much ink and look darker than they should. So i always go with the card over anything.