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Free) Super Skrull Poisons on Fate. Fate gets a Virus token, and Skrull gets a food token.
Free) Kingpin Leadership: 2, for nada.
Free) Super Skrull will choose Steal Energy, Willpower and Close Combat Expert.
Free) Super Skrull will Perplex up his own damage.
1) Super Skrull will Close Combat Expert on Fate, jacking his attack up to 12. That's AV 12 on DV 17, needs a 5 to do 4 damage for the KO. Rolls: 10 for the hit and KO.
I -think- you have three TTPCs, and can reroll that if you'd like.
JSA
1) Superman* 317 [1/10] K7 @
2) Dr Fate 100 [2/5] L9 @
[]
3) Carter Hall 70 [1/8] I7 @
* Hold the Line 4
2 UHO, 1 LO
Total 491pts
Free) Super Skrull Poisons on Fate. Fate gets a Virus token, and Skrull gets a food token.
Free) Kingpin Leadership: 2, for nada.
Free) Super Skrull will choose Steal Energy, Willpower and Close Combat Expert.
Free) Super Skrull will Perplex up his own damage.
1) Super Skrull will Close Combat Expert on Fate, jacking his attack up to 12. That's AV 12 on DV 17, needs a 5 to do 4 damage for the KO. Rolls: 10 for the hit and KO. Fate takes a token to reroll and it's a 7 for the KO.
1 SA 1 KO Super Skrull. Mystics to Super Skrull, and Steal Energy cancels out. Fate gets a Virus token and ZSS gets a 3rd food token. Fate comes back as a Zombie on click 4 without action tokens (had to do some digging, but found a ruling that says that's how it is).
Free) Kingpin Outwits Carter's ESD.
2) Zombie Kingpin will move to M-6 (Indom push, IM: Ignores Characters)
Free) Magneto sidesteps to L-5 (IM: Characters)
Free) Fate will Perplex down Superman's damage.
3) Fate will phase to N-4.
4) Electro will RS to I-4 targeting Carter. AV 10 on DV 17, needs a 7. Rolls: 7 for the hit and 3 damage.
1 SA Electro, 1 AST KP. Food to Electro, Virus to Carter.
Lemme know if you wanna theme that, it's my last action so you can reroll it if you want, won't change anything here.
EoT: Super Skrull roll, 6 - 3, no damage.
JSA
1) Superman* 317 [1/10] K7 @
2) Dr Fate 100 KOed
3) Carter Hall 70 [4/8] I7 @
* Hold the Line 4
2 UHO, 1 LO
TTPC: 2/3
Total 491pts
Free) Kingpin and Superskrull will Perplex down Superman's Defense. Fate will Perplex up Electro's attack.
1) Electro will RS to H-9 on Superman and Carter with Energy Explosion. Doesn't need LoF to Carter thanks to the virus tokens. AV 10+1 on DVs 14 and 18-1. Rolls: 9 for the hit. I'll do all three damage to Hawkman for the KO, and opt not to bring him back.
1 SA 1 KO to Electro. Food token. Push and Recharge negate.
2) Magneto will attempt to TK Superman. 10 on DV 16, needs 6. Rolls: 8 for the hit, and Superman is moved to L-8 and takes a penetrating damage.
1 SA Magneto, food and virus.
2.1) Magneto will TK the Heavy Object at Superman. AV 10 on DV 18, rolls: 5 for the miss.
EoT: Super Skrull: 4-1 is 2 for 'He's OK'.
Kingpin, Fate and Skrull clear, and since Fate is handily negating your 'Leading the Attack', I can take one last turn before we hand it over to Blue, but I think he's a sub himself, so I can just keep going if you'd like. Lemme know.
JSA
1) Superman* 317 [2/10] K7 @@
[v]
2) Dr Fate 100 KOed
3) Carter Hall 70 KOed
* Hold the Line 4
2 UHO, 1 LO
TTPC: 2/3
Total 491pts
Free) Super Skrull chooses Outwit, Super Strength.
Free) Outwit Impervious on Supes.
Free) Poison on Supes (Virus/Food).
1) Fate will phase to J-5.
Free) Super Skrull, Kingpin and Fate all Perplex up Super Skrull's attack +3.
2) Magneto will TK Super Skrull to I-7, won't make use of the 2nd TK.
3) Super Skrull will Charge to K-8 (by way of H-7 to grab the HO) and attack Superman. AV 10+3 on DV 19, needs a 6 for 5 damage. Rolls: 9 for the hit and 5 damage.
Superman can TTPC if he'd like.
JSA
1) Superman* 317 [3/10] K7
[v,v]
2) Dr Fate 100 KOed
3) Carter Hall 70 KOed
* Hold the Line 4
2 UHO, 1 LO
TTPC: 2/3
Total 491pts
Free) Super Skrull chooses Outwit, Super Strength.
Free) Outwit Impervious on Supes.
Free) Poison on Supes (Virus/Food).
1) Fate will phase to J-5.
Free) Super Skrull, Kingpin and Fate all Perplex up Super Skrull's attack +3.
2) Magneto will TK Super Skrull to I-7, won't make use of the 2nd TK. Push to Mags.
3) Super Skrull will Charge to K-8 (by way of H-7 to grab the HO) and attack Superman. AV 10+3 on DV 19, needs a 6 for 5 damage. Rolls: 9 for the hit and 5 damage. Superman TTPC: 4, Kingpin TTPC: Critical Miss. Ouch.
Super Skrull takes 1 for the crit miss.
4) Kingpin will Power Action to let Magneto get a taste of Vanessa, giving him a food token.
Free) ZSS Sidesteps to K-6.
End of Turn: Super Skrull rolls 3 -2 powers, he takes a click.
JSA
1) Superman* 317 [3/10] K7 @
[v,v]
2) Dr Fate 100 KOed
3) Carter Hall 70 KOed
* Hold the Line 4
2 UHO, 1 LO
TTPC: 1/3
Total 491pts
Free) Fate and KP Perplex down Superman's Defense to 17.
1) Electro will Energy Explode on Superman, AV 10 on DV 19-2, rolls: 7 for the hit and 3 damage thanks to Psychic Blast.
EoT: ZSS Roll: 5, he's fine.
7B
Superman Clears.
8A
Free) ZSS chooses Outwit, Poison.
Free) ZSS Sidesteps to K-7.
Free) ZSS Outwits Superman's Invulnerability, and poisons.
Free) Fate Perplexes up ZSS's attack +1, Kingpin Perplexes down Superman's defense -1, Magneto Perplex's down Superman's defense -1.
1) Super Skrull will Close Combat expert, everything to damage, AV 10+1 Perplex on DV 18-2 Perplex, needs a 5 for 5 damage and the KO. Rolls: 6, assuming Superman will use his last TTPC, reroll is 9.
1 SA 1 KO Super Skrull.
and that's game. Man, zombified Fate kind crippled the 317 pt monster.
JSA
1) Superman* 317 [6/10] KOed
[v,v]
2) Dr Fate 100 KOed
3) Carter Hall 70 KOed
* Hold the Line 4
2 UHO, 1 LO
TTPC: 1/3
Total 491pts