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With the right map and some tactical positioning, her Improved Movement could really help cover her on the approach. I want to put her on a theme team to accommodate the Mighty Avengers ATA, so she can make more objects each time she breaks a square of Blocking Terrain.
Now I may be an idiot, but would she blow through a wall and stop on the other side since she doesn't ignore hindering for movement..? Since the wall becomes hindering markers on each side..?
>>since the wall becomes hindering<< Rules say you have to stop only when you move from non-hindering into hindering. In her case, since you are already in the square when the debris appears, you do not have to stop.
The Civil War Captian America option is perfect for her.
I love that she can hide behind a wall holding an object completely safe from attacks and then Kool Aid man her way through it and deal some damage to someone. She's one of my favorite Clix to use during a civil war battle royal.
Had a lot of fun (and success) during Month 2 hiding behind walls and then charging through and attacking opponents who thought they where safe on the other side. Even after the other team realised what she could do, my partner kept them tied down for me to pick my targets. As mentioned, can't wait to play her in constructed with the Mighty Avengers ATA.
WIN/LOSS: 1-1 Civil War Jen is a very solid, low cost brick with 2 neat tricks. 1: running through blocking terrain is great for closing in on those pesky ranged pieces trying to shoot her and 2: hitting a figure with an object gives them an action token for a little incap-lite. I like the sculpt a lot and had fun tussling with the other Civil War pieces on the map. I felt like she would be around for a long time - until the arrival of the LE from Battleworld. For the exact same cost, this Jen doesn't quite deliver enough outside of more keywords than the LE.
Visible Dials and Pushing Damage need to be optional. This is the way.