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1) 214 ASM016 Dracula (4/11) M12 injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--1 SA, 1 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (3/7) O16 @
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (3/5) P15 @
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (4/11) M12 injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--1 SA, 1 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (4/7) O16 @
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) Dracula will charge to N15 and use EW on Juggernaut, 11 to 17. Rolled 6,6=12 for a critical hit and ko. Dracula heals up to click 3 with Steal Energy.
1 SA and 1 KO for Dracula
I think that makes a total of 3 injuries we've had this game. Brutal.
2) The Zombie will attack Songbird. 10 to 17, rolled 3,5=8 for a hit for 3 damage.
1 SA for the Zombie.
----------------
1) 214 ASM016 Dracula (3/11) N15 @ injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--2 SA, 2 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (4/7) O16 @@
--2 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (3/11) N15 @ injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--2 SA, 2 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (4/7) O16 @@
--2 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (3/11) N15 @ injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--2 SA, 2 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (4/7) O16 @@
--2 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (3/11) N15
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--2 SA, 2 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie KO!
--2 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (3/11) M9 @
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--2 SA, 2 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie KO!
--2 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
13b
Looks like all you can do is clear (Unless you really wanted to have Moonstone commit suicide, which I doubt.)
14a
Dracula will Charge to G6 and swing at Centurius, 11 to 16. Rolled 1,6=7 for a hit for 4 damage and the KO. Dracula heals up to click 2.
1 SA and 1 KO for Dracula.
Dracula will use PC on a successful break away or damaging attack.
------------------------
1) 214 ASM016 Dracula (2/11) G6 @@
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--2 SA, 2 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie KO!
--2 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire KO!
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
Earned this game:
25 game xp (5 xp each)
1) 214 ASM016 Dracula
--2 SA, 2 KO (30xp) +5 game xp
2) 100 GXG06E Frost Giant
--1 SA (5xp) +5 game xp
3) 71 ASM102 The Zombie
--2 SA (10xp) + 5 game xp
4) 47 GG026 Mole Man
--2 SA (10xp) + 5 game xp
5) 43 ASM012 Vampire
--2 SA, 1 KO (20xp) +5 game xp
New Totals:
Vlad3theimpaler's Vampire State--2rp
C) Dracula 214 ASM016 - 55xp
--Protected
--Ambush
C) Vampire Lackey 12 CT019 - 5xp
1) Baron Blood (T) 80 NFAOS031A - 20xp
2) Black Queen 160 WXM049 - 30xp
--Extended Range
3) Morbius 160 GOTG064 5xp
4) Mole Man 47 GG026 - 25xp
--Dissent
--Life Model Decoy
5) The Zombie 71 ASM102 - 20xp
6) Vampire (T) 43 ASM012 - 25xp
7) Frost Giant 100 GXG06e- 40xp
Dracula will purchase the Armor Piercing feat, leaving him with 5xp
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.