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He's got a good dial, but this isn't what I'd expect from a New 52 Hawkman. Aside from the fact that he's got the wrong keywords and real name, he should have some sort of damage reducing power and Regeneration to represent his being bonded to Nth metal. He should really have Blades/Claws/Fangs somewhere in there, too.
The sculpt is also lackluster...especially for a Rare.
I see what your saying, but with a little research in the new 52 hawkman was still Carter Hall though he was part of the JSA. Nth metal should give him reducer of some sort, but his regen is slower than others (Took hawkman a whole issue to get his arm back). So I see them not giving him regen since his natural ability isn't as fast. The dial is great and i'm not the biggest fan of low def, charge, ES/D. Which is why I think he should have started with toughness then fell to Combat Reflexes or started with an 18 def to make hitting him a little harder after he ran up on you.
Pandora's Box + Wrath relic is perfect for Hawkman: He'll have access to Quake or Super Strength; either way, he's dealing a minimum of 1 damage, ignoring Super Senses and Shape Change, and gaining starting CR.
I'm removing this sculpt, placing Origins Hawkman on this dial, and giving him Skadi's Hammer. The full movement charge is going to be NASTY with a 14 attack and exploit weakness.
Win/Loss: 5-4 Hawkman has some big pros and cons. The pros - very aggressive dial and insane movement range. Attack values are fantastic! Mobile as heck. Indom. Precision-Strike. What's not to love? Then we look at his 2 biggest cons: His ES/D is a hindrance given his aggressive nature. His stats are "too good" to ignore and so he will be targeted and he lacks the defensive strength to survive many battles. While the Side-Step ability on paper is a perfect fix, I rarely roll enough breakaways to use it often. His attack SP is fine - unless he is on a JLA keyworded themed team. I despise powers that require me to force build a team. Make it a themed team and maybe I'd be okay with it but I don't run JLA teams. JL? Okay. JSA? Heck yeah. Warrior? Mayhaps - but JLA? No. Overall, a good attacker who will garner more attention than he can survive.
Visible Dials and Pushing Damage need to be optional. This is the way.